Hello,
Do you have an idea for the crowds workflow with many agents?
Thank you for your tips.
crowds sim
1240 2 1- Sebastien Levieux
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- sankarakumar1984
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- Berk_Erdag
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Hi,
It is not that easy to describe it. However, basically you should approach crowds as if they are particles.
You create your different agents, then feed them into a crowdsource to multiply them and place them. After that you use a crowdsolver to do your simulations. The hardest part in my opinion is the materials with the material stylesheets. But once you got the logic behind it, it becomes easy and repetitive.
Maybe these tutorials will be helpful for you:
https://www.youtube.com/watch?v=hr--w0wl3ps&t=0s [www.youtube.com]
https://www.sidefx.com/tutorials/intro-to-crowds/ [www.sidefx.com]
https://vimeo.com/150917240 [vimeo.com]
https://www.cgcircuit.com/course/crowds-for-feature-film-in-houdini [www.cgcircuit.com]
It is not that easy to describe it. However, basically you should approach crowds as if they are particles.
You create your different agents, then feed them into a crowdsource to multiply them and place them. After that you use a crowdsolver to do your simulations. The hardest part in my opinion is the materials with the material stylesheets. But once you got the logic behind it, it becomes easy and repetitive.
Maybe these tutorials will be helpful for you:
https://www.youtube.com/watch?v=hr--w0wl3ps&t=0s [www.youtube.com]
https://www.sidefx.com/tutorials/intro-to-crowds/ [www.sidefx.com]
https://vimeo.com/150917240 [vimeo.com]
https://www.cgcircuit.com/course/crowds-for-feature-film-in-houdini [www.cgcircuit.com]
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