Hey!
I'm trying to use a TOP network to set up a wedge test as shown in this tutorial series: https://www.sidefx.com/tutorials/intro-to-pdg/ [www.sidefx.com]
My current setup involves a ROP network that contains a single OpenGL render node. This render functions as expected when I manually render by clicking the render button on either the OpenGL node or on the ROP network (camera and lighting seem to work fine).
However, when I attempt to automate the rendering of multiple frames via a ROP Fetch node in a TOP network all of the resulting frames are black images.
I've made sure that the "ROP Path" parameter on my ROP Fetch node correctly points to my OpenGL ROP node in the ROP network.
Has anyone else encountered a similar issue or have suggestions on potential fixes?
Thanks!
Anson
Black Frames When Rendering with TOP Network and ROP Fetch
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