Houdini Ocean and 3rd Party Render Engines

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Sooooo....the H20 Docs says its certainly possible (without exporting texture maps to disk first).

Has anyone tried/got this working yet before I try? lol
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This is proving to be a bit tricky, it looks like there some Mtlx shaders that are created by default using the Shelf tools for Small/Large ocean, and it's not obvious to me how to remove those from the /stage and apply my own native Arnold shaders to them.

Huge Edit: The Ocean procedural has toggle(s) to turn shading completely off!
Edited by TwinSnakes007 - Dec. 18, 2023 21:10:51
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I'm doing something wrong, because, the Husk render is the same level of dicing - I'd expect it to be alot smoother/finer than the viewport.

Viewport is at 0.5 quality, Dicing is at 1.

Attachments:
h20_proc_ocean.png (1.7 MB)

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The weird thing is, Dicing is doing "something", because, the RAM usage is 3gb at 0.5 Dicing, but, the RAM is 13gb at 1.0 Dicing - but the normals/detail are almost exactly the same between 0.5/1.0 Dicing.
Edited by TwinSnakes007 - Dec. 21, 2023 15:26:27
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Is this what you are talking about about the ocean procedural https://www.sidefx.com/docs/houdini/news/20/oceans.html [www.sidefx.com]
Can I have your setup general ? Thank you.
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Hey all! I'm in the same position, trying to get the ocean procedural working with a third party render engine. Redshift in this case. Did you have any luck with this?
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Yeah, I got this working (after SideFx Support pointed out my errors).

I will share a working file for Redshift ASAP!
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100% bump on this, I can't get ocean sample layers to work in Karma at all and it really should work so we can build our own ocean shaders using displacement.
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