Texture week is just about over - great to see everyone trying their hands at COPERNICUS - today's prompt is GRAFFITI.
If you are going to submit around the deadline, be sure to check the time. We had a few entries on day 12 that were 1-5 minutes too late - too close to miss out on the daily point.
To clarify, if you are interested in winning the Iron Heart prize you have to submit one entry for every day. These DO NOT have to be on time. You must have all of them ready by April 7th - more on that later. But to get a daily point and to be eligible for winning the day, you must hit the midnight EDT deadline.
Robert Magee Senior Product Marketing Manager SideFX
I posed it in the "image" thread on accident, so I post it here again: day 14: Graffit Particle sim turned into a Texture in Copernicus and rendered with Karma. Spraycan Model and concrete Texture by Greyscale gorilla.
Day 14 - Graffiti For this print i was inspirés by the city and graffiti textures and art style. I did want to have a graphic look with the patterns and colors that inspired this. For the camera movement i went for more a music video feel to match the overall style.
All my textures were done in COPS and the model is from Greyscale Gorilla.