Korny Klown2
I open a new blank scene > TAB key > create a box primitive. Now I want to select some faces of that cube, so I press 4. Suddenly my viewport changes. I realize, my viewtool was active (WHICH IS COMPLETLY ANNOYING AND NEEDLESS!), so I wanna change to the select tool and press the s key. Instead of now just changing to the select tool, the infobar on the bottom says “Select geometry and choose an operation to perform” (I know how a select tool works, thanks! *rolleyes*). Now I have to press enter, to finaly get to my select tool.
I don't mean to derail your original point here but this example can be a lot smoother. For a viewport-ish workflow, it would probably be smoother to invoke the TAB menu from the viewport, esp. for SOP type operations.
Here's what I just tried:
- In the viewport, hit TAB > Box.
- Now you're in the Handle tool. This allows for selections, no need to explicitly hit S.
- Hit 4. This puts you in component selection (in the Handle tool still)
- Click on a face to select it
- In the viewport, hit TAB > PolyExtrude.
- Use the handle to pull it scale, etc.
- Click on a different face to select it (in the Handle tool still)
- Hit Q to extrude this new face
- etc.