Log into your account to keep track of your progress. You can work through the lessons without logging in but your progress will be lost when you refresh the page.
スタイライズされたカニのリグ&アニメーション (RIG & ANIMATE A STYLIZED CRAB)
総再生時間: 3時間 36分
APEX と AutoRig Builder を使った Houdini のキャラクタリギングとアニメーションの方法を学びましょう。このチュートリアルでは、実践的でアーティストに扱いやすいワークフローを用いて、リギングからアニメーション、最終レンダリングまでの一連の工程を紹介します。その際、Houdini に新しく追加されたアニメーションツールについても、その機能や使い方をわかりやすく解説していきます。
チャプター1から3では、カニのフルリグを構築しながら、APEX Auto Rig Builder の使い方を学びます。
すぐにアニメーション工程に入りたい場合は、プロジェクトファイルに含まれている CH4_Animation_Start_01 を使用し、チャプター 4 と 5 に進んでください。
最終チャプターでは、作成したショットを完成度の高いレンダリングへと仕上げます。
コンテンツライブラリには、すぐにアニメーションを開始できる完成版のカニリグも用意されています。必要に応じてこちらのリグを活用しながら学習を進めてください。
事前に以下のチュートリアルを見ておくとよいでしょう:
H22 Foundations | Houdini へようこそ (Welcome to Houdini)
H22 Foundations | モデリング、レンダリング、アニメーション (Model, Render, Animate)
任意: H19.5 Foundations | KineFX リギング Fur Dude (Fur Dude with KineFX)
${item.description}
コメント
Beleckiy Andrey 1ヶ月, 1週間 前 |
Вот естественный вариант на английском, который звучит как искренний отзыв:
I want to express my sincere gratitude to **Alexander Gabrielli** for creating an incredible series of tutorials on character rigging with Houdini APEX.
He showed the entire workflow from start to finish, without skipping important steps. In my opinion, this is exactly how educational content should be made. If you're going to teach something, this is the standard to aim for.
It's obvious how much effort he put into these lessons. They aren't random tips or flashy demonstrations—they are a complete, well-structured guide that explains everything step by step and shows how the whole system actually works.
I truly hope he was paid fairly for this work, because these tutorials provide real value to the Houdini community.
Alexander didn't try to impress anyone or show off. He simply sat down, did the work properly, and explained every stage of the process. That's exactly what people need when learning a complex subject like Houdini APEX rigging and animation.
Honestly, I can't thank him enough. Huge thanks, Alexander! It's refreshing to see someone who genuinely understands what a proper Houdini APEX rigging and animation course should look like.
chf 1ヶ月, 1週間 前 |
how much of this workflow will change with H22 since there was a heavy focus on character, rigging, animation,... ?
Tom_SideFx 1ヶ月, 1週間 前 |
All of this is still relevant.
PWel 1ヶ月, 1週間 前 |
Amazing work and teaching, Alex. Thanky, guys!
thejedic9fe0cfbc41944bf 1ヶ月, 1週間 前 |
Such a soothing, comforting introduction, Mr Gabrielli, your video looks so so very cinematic, I wonder which high end camera you must be using. This feels truly like a much needed breath of fresh air from the very advanced character rigging in the great Houdini. Your course here seems like a complete start to finish masterpiece. One question, if you had the time, could you also cover adding blendshape to this rig? it seems thats whats constantly missing in all houdini character rigging courses. You are indeed a wonderful storyteller, and I have to call you Alexander the "Great"
Mirko Jankovic 1ヶ月, 1週間 前 |
Good tutorial, really covering some holes and understandable to normal people and artists and generalists not only spec riggers adn TD's. People who don't really don;t wanna dig into spaghetti of APEX graph :)
Now do next one to more humanoid character with more focus on facial rig :)
LukeP 1ヶ月, 1週間 前 |
Can you update this for Houdini 22? It’s awesome! Thanks so much.!
behram_incube8 1ヶ月 前 |
What a fantastic creative and educator you are !
Back when it was introduced, I understood the benefits of Unreal Engines control rigging pretty quickly ( Gabriele Pellegrini youtube videos helped a TON) but Apex was just an un-approachable travesty !
Thank you for doing this .
I'm sharing this course with my Houdini trainer and my students .I will also post examples of their work and give you credit when we post on our socials.
Cheers
b
Hyke 1ヶ月 前 |
Don't know if its an houdini 22 problem but the lesson 3.3 mouth rigging doesnt work , the tags don't seems to be recognized by the autorig component :(
JGroce 3週間, 4日 前 |
Hi! In Houdini 22, you just need to go to the APEX AutoRig Builder and uncheck "Clear Input Tags". This should let your tags for the mouth flow down to the Apex Auto Rig Component to add the Multi IK.
Mike_A 2日, 21時間 前 |
What an absolutely excellent tutorial series. Many thanks Alex!
Please log in to leave a comment.