Day 13 | Animals: Slime

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Yet again fighting my university's farm, I managed to produce something:

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Day 13 - Slime

I don't even know what's going on with this one

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My entry for today

Attachments:
Test.v1.mp4 (5.1 MB)

https://huylefx.com/ [huylefx.com]
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Jurassic Slime

Edited by mcernosia - July 13, 2020 23:48:09

Attachments:
July13_Slime.mp4 (9.9 MB)

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Day13!
Edited by mA_ - July 13, 2020 23:52:03

Attachments:
13_SLIME_v03.rop_comp1.0001.jpg (585.8 KB)

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My entry for Slime:

Attachments:
Slime_CB.png (750.6 KB)

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The theme is “slime”… Coincidentally, that was the theme for one of the first game jams I ever entered.

This is a start on a publicity still for the (still somewhat unfinished) game.

I was originally going to actually try to implement the game using Houdini scripting, but I can't figure out (yet!) how to get something useful out of the gamepad chop…

The first attachment (-4.png) is the one I got rendered before the daily deadline. The second is a higher quality render that I ran after I messed with it a bit more, just before giving up at 0200 in the morning. So, if you're considering this entry for the daily prize, please be sure to evaluate only the first attachment! ; - )
Edited by hediedscreaming - July 14, 2020 09:37:44

Attachments:
oofoe-houly-13-slime-4.png (113.3 KB)
oofoe-houly-13-slime-21.png (975.6 KB)

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Program testing can be used to show the presence of bugs, but never to show their absence! -- Dijkstra
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Day 13: Slime
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The slime… it's alive!
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The slime is alive! This was a fun one
http://www.christophers.website
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Birth of a Squab

Edit: Attached HIP files for the community.
Extras used: Octane Render.

Edited by blackpixel - July 19, 2020 10:14:00

Attachments:
13_slime__mariusz.wesierski_setup_v005.hiplc (7.8 MB)
13_slime__mariusz.wesierski_render_v002.hiplc (988.4 KB)

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a sad attempt today

Attachments:
slime.jpg (536.6 KB)

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Totally spaced and missed the cutoff by 12 mins

Website: http://geoffburns.com [geoffburns.com]
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Day 13 Animals Slime

Looks more like a blanket but you get the point haha

Attachments:
Day13_Animals_Slime.jpg (138.3 KB)

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update
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Had a play with physarum
I had fun trying out different values for the parameters and see what patterns it makes. When the turn angle and search angle become too big, it becomes pure noise. Before that, it makes a branch like pattern, at some point it also becomes a circle node like pattern.

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Quick one
Edited by Nilus_sandman - July 14, 2020 00:48:42

Attachments:
Slime.mp4 (7.0 MB)

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Attachments:
slime_46.png (890.4 KB)

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There's a slug infestation in the forest! (They all seem to go up the tree too…)

Attachments:
slime.jpeg (292.9 KB)

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