How to import camera in Solaris?
10807 16 3- syzmatrix
- Member
- 111 posts
- Joined: Dec. 2008
- Offline
- jsmack
- Member
- 7805 posts
- Joined: Sept. 2011
- Offline
- syzmatrix
- Member
- 111 posts
- Joined: Dec. 2008
- Offline
- digitalwu
- Member
- 31 posts
- Joined: June 2017
- Offline
- jsmack
- Member
- 7805 posts
- Joined: Sept. 2011
- Offline
For alembic, there's no need to import into /obj first.
Alembic are first class files that can be sublayered and referenced just like usd files.
For a camera, I recommend referencing the root prim of the camera in the alembic archive if there are other objects in the alembic that are not desired for rendering.
If the entire alembic hierarchy is desired, it can be sublayered in.
Alembic are first class files that can be sublayered and referenced just like usd files.
For a camera, I recommend referencing the root prim of the camera in the alembic archive if there are other objects in the alembic that are not desired for rendering.
If the entire alembic hierarchy is desired, it can be sublayered in.
- tamte
- Member
- 8595 posts
- Joined: July 2007
- Online
- jsmack
- Member
- 7805 posts
- Joined: Sept. 2011
- Offline
tamtedigitalwumaybe it's caused by DOF, try turning it off or adjust your focal distance on the camera
All objects becomes a giant points cloud.
Oh right, I forgot about that. You can use an edit properties or camera node to block the fstop attribute coming from the /obj cameras since they default to f5.6.
- KaiStavginski
- Staff
- 640 posts
- Joined: Aug. 2013
- Offline
- Noboru Saka
- Member
- 14 posts
- Joined: July 2013
- Offline
Alembic are first class files that can be sublayered and referenced just like usd files.
can load alembic into stge(LOP) directly?
Can you tell me how this is done specifically?
SOP_Create?
into SOP_Cleate, alembic(SOP) shows geometry like "/obj",
but no geometry output in Stage.
LoadLayer?
LoadLayer shows some geometry in scene-graph and view-port.
but very slowly.
and too large from 3dsMax,transform(LOP) is not working like "/obj" transform(SOP).
thus, load alembic into Alembic(SOP) in "/Obj".
next SOP_Inport(LOP) load the data from "/Obj".
but it's too inefficient, and tutorials tells this way.
tells this way does not tutorials?
best regards.
- jsmack
- Member
- 7805 posts
- Joined: Sept. 2011
- Offline
Noboru SakaSOP_Create?
into SOP_Cleate, alembic(SOP) shows geometry like "/obj",
but no geometry output in Stage.
LoadLayer?
LoadLayer shows some geometry in scene-graph and view-port.
but very slowly.
and too large from 3dsMax,transform(LOP) is not working like "/obj" transform(SOP).
thus, load alembic into Alembic(SOP) in "/Obj".
next SOP_Inport(LOP) load the data from "/Obj".
but it's too inefficient, and tutorials tells this way.
tells this way does not tutorials?
best regards.
Use the LOP nodes that are used for reading files: sublayer or reference. There is also the stage manager which behaves as an interactive reference node with a built in browser.
- Noboru Saka
- Member
- 14 posts
- Joined: July 2013
- Offline
thanks alot,
it's very simply way to best!
i got inspires from your advice.
sublayer composit multiple alembic,
insert static alembic has some attributes (ex.uv) into slot 1,
insert animate alembic has only points aniamtion into slot 2,
output animate mesh has some attributes, same attribute override by what come later.
Exactly USD.
this technique brings minimal data space on disk.
nice.
thanks
it's very simply way to best!
i got inspires from your advice.
sublayer composit multiple alembic,
insert static alembic has some attributes (ex.uv) into slot 1,
insert animate alembic has only points aniamtion into slot 2,
output animate mesh has some attributes, same attribute override by what come later.
Exactly USD.
this technique brings minimal data space on disk.
nice.
thanks
Edited by Noboru Saka - April 19, 2021 21:30:16
- jsmack
- Member
- 7805 posts
- Joined: Sept. 2011
- Offline
- RiccardoT
- Member
- 39 posts
- Joined: Nov. 2018
- Offline
Noboru SakaHi, I would like to replicate your workflow but I'm having some trubles, when I plug the transforms the shapes are going a little bit crazy as you can see, how did you do it? Could you upload a simple scene that I can take a look at?
thanks alot,
it's very simply way to best!
i got inspires from your advice.
sublayer composit multiple alembic,
insert static alembic has some attributes (ex.uv) into slot 1,
insert animate alembic has only points aniamtion into slot 2,
output animate mesh has some attributes, same attribute override by what come later.
Exactly USD.
this technique brings minimal data space on disk.
nice.
thanks
I've attached both a screenshot and the scene, I'm really stuck on this, when you've got a sec could you please take a look at it?
- Noboru Saka
- Member
- 14 posts
- Joined: July 2013
- Offline
- RiccardoT
- Member
- 39 posts
- Joined: Nov. 2018
- Offline
- Noboru Saka
- Member
- 14 posts
- Joined: July 2013
- Offline
perhaps
you need turn on into "Unpack_USD_Prim_to_Polygons"(sopModify(LOP))
https://www.sidefx.com/docs/houdini/nodes/lop/sopmodify.html [www.sidefx.com]
geometry are packedPrimitive in LOPs
you need turn on into "Unpack_USD_Prim_to_Polygons"(sopModify(LOP))
https://www.sidefx.com/docs/houdini/nodes/lop/sopmodify.html [www.sidefx.com]
geometry are packedPrimitive in LOPs
Edited by Noboru Saka - June 3, 2021 07:33:08
- RiccardoT
- Member
- 39 posts
- Joined: Nov. 2018
- Offline
Noboru Saka
perhaps
you need turn on into "Unpack_USD_Prim_to_Polygons"(sopModify(LOP))
https://www.sidefx.com/docs/houdini/nodes/lop/sopmodify.html [www.sidefx.com]
geometry are packedPrimitive in LOPs
I'm unpacking it inside the SOPmodify with unpack usd, my question is what "Edit Root Layer" is doing?
If I keep "Edit Root Layer" ON, The anim works but the Position of the points goes back to the Initial state but not the normals
If I keep "Edit Root Layer" OFF, everything works but I don't understand why?
This is the scene updated with that SopModify
-
- Quick Links