Hi,
I've got a piece of geometry that I've blasted from a model. I need to send it to the origin and zero out its rotations. I can send it to the origin, no problem. But, I can't seem to get the darn rotations to zero out. By "zero out" I mean the object is not rotated at the origin.
FYI: The object comes in pre-rotated...so I don't have a frame of reference (like a rest position) to work with.
Any ideas on how to achieve this?
Thanks
Zero Out Object Rotations and Translations
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- tamte
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if it comes from alembic that was exported as a rotated object chances are it will contain transform as intrinsic
if the transform is already baked into geo for example from scan then you need to build reference frame yourself apart from Bounds sop you can build it from 3 points for example, origin, z and y
if the transform is already baked into geo for example from scan then you need to build reference frame yourself apart from Bounds sop you can build it from 3 points for example, origin, z and y
Edited by tamte - Feb. 3, 2024 08:19:21
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- animatrix_
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Senior FX TD @ Industrial Light & Magic
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TheDude123jsmackhaha, nah...just need it at origin with 0 rotations so I can animated it easier.
All these methods are guesses based on the shape. if you need the true original orientation, you're SOL
I'll try the above methods from everyone.
Unless it's an fbx or alembic with a rotation on the object, it already has 0 rotations.
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jsmackTheDude123jsmackhaha, nah...just need it at origin with 0 rotations so I can animated it easier.
All these methods are guesses based on the shape. if you need the true original orientation, you're SOL
I'll try the above methods from everyone.
Unless it's an fbx or alembic with a rotation on the object, it already has 0 rotations.
Here is an example file...I can't seem to get it to work with the other methods...
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