Hi,
i dont think HTOA supports “opdef ” its an internal path and HTOA would have to export the embedded hdri to .ass and i'm not sure that .ass supports images in it. I might be wrong thou.
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Technical Discussion » How Can I Create A Light Switch from A Set of Lights?
- Platon
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Technical Discussion » How to find point of tangency
- Platon
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Technical Discussion » H15 - Local Variables in PolyExtrude
- Platon
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Houdini Indie and Apprentice » Drive particle scale with temperature attribute.
- Platon
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Houdini Indie and Apprentice » Drive particle scale with temperature attribute.
- Platon
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Hi, Jonty,
you have to rename your temperature to pscale in order to drive the size of your spheres.
usually posting a hip file helps a lot
you have to rename your temperature to pscale in order to drive the size of your spheres.
usually posting a hip file helps a lot
Houdini Lounge » New tools in Max. Your two cents please...
- Platon
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tamte
I see it as a very nice bridge for MAX users to learn a bit of procedural concepts and get all excited about the power it offers, then it will be easier for them to switch to Houdini
+1
Houdini Learning Materials » // SOP --> VOP attributes problem //
- Platon
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Hi,
what do you try to achieve by normalizing your value?
also I'm not sure, but I think you should connect point number from globals to your “get attribute node”
what do you try to achieve by normalizing your value?
also I'm not sure, but I think you should connect point number from globals to your “get attribute node”
Technical Discussion » hom equivalent of viewwrite
- Platon
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SI Users » render as points, really only points
- Platon
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points still have scale in space so the closer they are to camera the bigger they get, you can compensate by scaling them according to distance.
here's an example:
here's an example:
Technical Discussion » Setup Questions
- Platon
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SI Users » Growing an attribute map?
- Platon
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also these might help(that is if you haven't seen them already):
https://vimeo.com/channels/pqhoudini/6660287 [vimeo.com]
https://vimeo.com/channels/pqhoudini/6663811 [vimeo.com]
https://vimeo.com/channels/pqhoudini/6663861 [vimeo.com]
https://vimeo.com/channels/pqhoudini/6663939 [vimeo.com]
https://vimeo.com/channels/pqhoudini/6660287 [vimeo.com]
https://vimeo.com/channels/pqhoudini/6663811 [vimeo.com]
https://vimeo.com/channels/pqhoudini/6663861 [vimeo.com]
https://vimeo.com/channels/pqhoudini/6663939 [vimeo.com]
SI Users » Growing an attribute map?
- Platon
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Hi,
yep, sop solver is what you're looking for, but you might want to try “Solver” asset in SOPs its a same solver just a bit friendlier.
http://www.sidefx.com/docs/houdini14.0/nodes/sop/solver [sidefx.com]
yep, sop solver is what you're looking for, but you might want to try “Solver” asset in SOPs its a same solver just a bit friendlier.
http://www.sidefx.com/docs/houdini14.0/nodes/sop/solver [sidefx.com]
SI Users » Event when Hip is Opened
- Platon
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Illés Szabolcs
Hi Members,
Is there any solution to automatically run a script and get the actually opened hip file name when it happens in Houdini. In XSI there are events for scripting purpose.
THANKS,
Szabi
Hi,
seems like you are looking for 456.cmd or 456.py
https://www.sidefx.com/docs/houdini13.0/commands/_guide [sidefx.com]
it gets executed on scene open.
Technical Discussion » Break a mesh by its UV's
- Platon
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Technical Discussion » Alembic / FBX c4d r14 camera scaling How?
- Platon
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you can also try:
null scale
↓
imported cam
fetch ('imported cam' with “Use Parent Transform of Fetched Object” on)
↓
blend(scale channels turned off)
↓
camera(everything that's not transform linked to imported camera)
null scale
↓
imported cam
fetch ('imported cam' with “Use Parent Transform of Fetched Object” on)
↓
blend(scale channels turned off)
↓
camera(everything that's not transform linked to imported camera)
Houdini Indie and Apprentice » Drive points' of a Line pos with SOP-level Nulls in VOP SOP
- Platon
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Probably yes.
attrib vop should have (almost) everything vop sop has + more, haven't seen any chart or help page about it.
animhttp://forums.odforce.net/topic/20891-attribwrangle-vs-pointwrangle/#entry124901 [forums.odforce.net]
in general, VEX/VOP nodes based on CVEX are more generic and the trend seems to be steering away from sop/pop specific nodes like Point Wrangle/Vop Sop in favor of Attrib Wrangle/VOP, so while there are still some functions that are unique to Point Wrangle, in the future this gap should be closed and you should have all this power and much more in Attrib Wrangle (and other CVEX nodes like Geometry Wrangle DOP, POP Wrangle DOP, Volume Wrangle…) and their VOP equivalents
attrib vop should have (almost) everything vop sop has + more, haven't seen any chart or help page about it.
Houdini Indie and Apprentice » Drive points' of a Line pos with SOP-level Nulls in VOP SOP
- Platon
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well, as far as i know:
VOP SOP - is visual representation of VEX
goes through all the points simultaneously
has import attribute vop
has add attribute vop
can't create (add vertex/prim/point) or delete geometry
ATTRIB VOP (sop) - visual representation of CVEX
CVEX is newer and (I suppose) faster, but there are some differences.
goes through all the points/verts/prims/objects(detail) simultaneously
has get/set attribute
can create or delete geometry
so i guess help sort of states it with “points” vs “geometry”
VOP SOP - is visual representation of VEX
goes through all the points simultaneously
has import attribute vop
has add attribute vop
can't create (add vertex/prim/point) or delete geometry
ATTRIB VOP (sop) - visual representation of CVEX
CVEX is newer and (I suppose) faster, but there are some differences.
goes through all the points/verts/prims/objects(detail) simultaneously
has get/set attribute
can create or delete geometry
so i guess help sort of states it with “points” vs “geometry”
Houdini Indie and Apprentice » Drive points' of a Line pos with SOP-level Nulls in VOP SOP
- Platon
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Hi, Filip,
not an expert, but i think you're doing it wrong, “nulls” at the sop level are empty nodes, “control” node is a bunch of shape presets, but any animation, if possible, should be done at object level. You should probably at least import (object merge) nulls from object level as it will be easier to animate.
set attribute node doesn't work in “vop sop” it works in “attribute vop sop” as it is a cvex function(don't know why it is accessible in vop sop).
is this what you were trying to do?
not an expert, but i think you're doing it wrong, “nulls” at the sop level are empty nodes, “control” node is a bunch of shape presets, but any animation, if possible, should be done at object level. You should probably at least import (object merge) nulls from object level as it will be easier to animate.
set attribute node doesn't work in “vop sop” it works in “attribute vop sop” as it is a cvex function(don't know why it is accessible in vop sop).
is this what you were trying to do?
The Orbolt Smart 3D Asset Store » Inlinecpp and Store Digital Assets
- Platon
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Hi, sorian,
not from SESI, but as far as i know inlinecpp requires you to have a compile ready environment in other words its a good feature for developers, but not for final release of the plugin.
I might be wrong thou
Regarding dso/dll/so there was a shader with external files hosted elsewhere or i believe you could script your otl to unpack / install. But then there should be a versions for at least production builds (which wouldn't be pretty).
not from SESI, but as far as i know inlinecpp requires you to have a compile ready environment in other words its a good feature for developers, but not for final release of the plugin.
I might be wrong thou
Regarding dso/dll/so there was a shader with external files hosted elsewhere or i believe you could script your otl to unpack / install. But then there should be a versions for at least production builds (which wouldn't be pretty).
Technical Discussion » ? VOPSOP Library
- Platon
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