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Solaris and Karma » change material binding with vex
By marcosimonrbl,
- 13
- 3546
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By goldleaf
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Solaris and Karma » Using a primvar string to give a texture path
By d3zd3z,
- 17
- 6635
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By brians
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Solaris and Karma » Mtlx Transform Normal
By marcosimonrbl,
- 2
- 1456
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By Elliot Stronge
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Solaris and Karma » Camera Projections in Karma
By Tim Crowson,
- 17
- 6368
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By Tomek P
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Solaris and Karma » lossless compression on rendervar with dwaa
By leoYfver,
- 9
- 3226
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By Dubbie
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Solaris and Karma » relative <--> absolute asset paths
By marcosimonrbl,
- 5
- 4276
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By mtucker
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Solaris and Karma » Creating Primvars with Python in LOPs
By Hypershader,
- 4
- 3533
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By mtucker
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Solaris and Karma » shading position in materialX
By marcosimonrbl,
- 7
- 1991
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By brians
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Solaris and Karma » Discussion - why do we need multiple materials
By marcosimonrbl,
- 3
- 1183
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By Hamilton Meathouse
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Solaris and Karma » reference node - difference between H18.5 and H19
By marcosimonrbl,
- 4
- 1165
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By marcosimonrbl
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Solaris and Karma » materialX fallback value not working
By marcosimonrbl,
- 1
- 1107
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By jason_iversen
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Solaris and Karma » vex usd_childpath()
By marcosimonrbl,
- 4
- 2349
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By tamte
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Solaris and Karma » Referenced primitives broken after saving an asset as usd
By marcosimonrbl,
- 1
- 1442
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By mtucker