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Technical Discussion » how to break a polygon plane
By brucelay,
- 9
- 7206
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By brucelay
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Technical Discussion » apply bones to points on curve
By deecue,
- 1
- 2766
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By deecue
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Technical Discussion » Draping an object on or wrapping it around another?
By talos72,
- 4
- 5948
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By talos72
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Technical Discussion » translating a combined surface + displacement shader
By mikela,
- 5
- 4877
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By mikela
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Technical Discussion » Nurbs Workflow for Creating Branching Objects, (i.e. human )
By brucegregory,
- 10
- 7601
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By mta
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Technical Discussion » Subdivision Surfaces and Actual Render Resolution
By brucegregory,
- 8
- 6533
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By brucegregory
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Technical Discussion » When, and In What Order Does One Use the "Carve" O
By brucegregory,
- 3
- 3551
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By brucegregory
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Technical Discussion » instance an animation, need to activate it in non-linear way
By deecue,
- 4
- 4594
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By deecue
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Houdini Lounge » Does any shader in SHOP like dent ?
By winnie,
- 7
- 6108
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By winnie
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Technical Discussion » IK Foot Rig
By MatrixNAN,
- 4
- 4011
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By MatrixNAN
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Technical Discussion » character poses (no animation): still use bones?
By deecue,
- 15
- 9627
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By deecue
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Technical Discussion » Expressions in L-system rules
By Henster,
- 3
- 4900
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By Henster
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Technical Discussion » how can I write complex expressions
By calin,
- 5
- 5464
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By calin
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Technical Discussion » metaball modeling
By deecue,
- 7
- 5944
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By deecue
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Technical Discussion » Texture problem
By anneh,
- 3
- 3684
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By anneh
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Technical Discussion » a question about Display
By brucelay,
- 3
- 3483
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By brucelay
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Technical Discussion » blending textures from model to model
By deecue,
- 4
- 4878
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By deecue
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Technical Discussion » suggestion: multiple extrudes in a single Polyextrude SOP
By deecue,
- 16
- 12026
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By deecue
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Technical Discussion » procedural modeling question
By calin,
- 6
- 5083
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By calin
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Technical Discussion » Multiple Monitors
By deecue,
- 5
- 5408
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By deecue