the pointlight has like most other objects a parameter called pathobject. select the curve and You are done. animate the postition on the path
martin
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Houdini Indie and Apprentice » Making a point light follow a path
- sanostol
- 577 posts
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Technical Discussion » writing obj to disk
- sanostol
- 577 posts
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You could use a Object MergeSOP to import the geometry in to one object, and then using the MergeSOP You can combine them.That should do the trick.
maybe posting a exampel with the problematic scene would help to track down You problem
Martin
maybe posting a exampel with the problematic scene would help to track down You problem
Martin
Technical Discussion » point velocity in DOP
- sanostol
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1. this vector only exists, because You tell the dopobject to copy all parameters, so they are copied onto the object, but houdini can not use it.
2. usevel is another parameter that only tells houdini where to get the velocity from. click on the edit parameter button on the object and see, that there are 2 independent parameters, integer usevel and vector v.
cheers
Martin
2. usevel is another parameter that only tells houdini where to get the velocity from. click on the edit parameter button on the object and see, that there are 2 independent parameters, integer usevel and vector v.
cheers
Martin
Technical Discussion » point velocity in DOP
- sanostol
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mh, I must be blind, but I can not see that there is any node that tells houdini what to do with usevel. is it a special attribute?
usevel is the name of the integer attribute that decides where to get the velocity from, but I think You can not drive it from by pointattributes
usevel is the name of the integer attribute that decides where to get the velocity from, but I think You can not drive it from by pointattributes
Houdini Lounge » recent builds cause errors in console
- sanostol
- 577 posts
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ha, great, I found it
the menu entry in the start menu is executed in C:\Users\Admin, I corrected it to C:\Users\Martin and everything is fine.
only my houdini.env file is still not used, but that didn't work before, too.
thanks for Your time
Martin
the menu entry in the start menu is executed in C:\Users\Admin, I corrected it to C:\Users\Martin and everything is fine.
only my houdini.env file is still not used, but that didn't work before, too.
thanks for Your time
Martin
Houdini Lounge » recent builds cause errors in console
- sanostol
- 577 posts
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oh, sorry for not being clear ops:
I tried it 2 ways,
-I logged in as admin and installed it directly as admin
-I started the installer with the right mouse option, run as admin in my user account.
now I want to start houdini as user, but get the errors from startmenu
WindowsError: Zugriff verweigert: ‘c:\\users\\admin/*.*’
…..
launch, also it seem's that the help does not work, for example when I press on the question mark of a operator the help does open blank.
when I start it with clicking on file everything works fine.
when I log in as user everything works fine ( no errors, working help)
what else informations can I provide
thanks in advance
Martin
I tried it 2 ways,
-I logged in as admin and installed it directly as admin
-I started the installer with the right mouse option, run as admin in my user account.
now I want to start houdini as user, but get the errors from startmenu
WindowsError: Zugriff verweigert: ‘c:\\users\\admin/*.*’
…..
launch, also it seem's that the help does not work, for example when I press on the question mark of a operator the help does open blank.
when I start it with clicking on file everything works fine.
when I log in as user everything works fine ( no errors, working help)
what else informations can I provide
thanks in advance
Martin
Technical Discussion » point velocity in DOP
- sanostol
- 577 posts
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Houdini Lounge » recent builds cause errors in console
- sanostol
- 577 posts
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it;s back again, and I discovered that it does not happen when I simply click on a hipfile to start houdini. Another strange thing is that when I start houdini this way, all my variables I set in the houdini.env file in my user/houdinix.x directory are actually set. This also does not work when I start Houdini from the startmenu.
Martin
PS: I'm running houdini on windows 7 ultimate
Martin
PS: I'm running houdini on windows 7 ultimate
Houdini Lounge » help me pick an affordable machine to run Houdini
- sanostol
- 577 posts
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Houdini Lounge » proxy geom drives hires geom with enveloping
- sanostol
- 577 posts
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check out the dop import node. it extracts the transforms of dop objects and uses that transforms on primitive group that are named like the dopobjects
Houdini Lounge » recent builds cause errors in console
- sanostol
- 577 posts
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Hi,
The 10.0.465 still work without any error messages.
I tried several things:
I installed it, logged in as user, windows7 prompting for the admin password, then after the errors I uninstalled it, and tried it by logging in as admin and installing it from there.
Now i tried to start it in admin account like You suggested and there was no error, but tada, the error on my account is gone, too
Strange , but thank You
The 10.0.465 still work without any error messages.
I tried several things:
I installed it, logged in as user, windows7 prompting for the admin password, then after the errors I uninstalled it, and tried it by logging in as admin and installing it from there.
Now i tried to start it in admin account like You suggested and there was no error, but tada, the error on my account is gone, too
Strange , but thank You
Technical Discussion » VEX workflow for new operators
- sanostol
- 577 posts
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for vex operators You have several options
1. You can do a VOPSOP and plug Your code then collapse it to a subnet and create a digital asset from it
2. in sopcontext create a vopnet, and inside create a soptype, back in sop You can pull in Your new sop. to make a digital asses collapse both, the sop and the vopnetwork to a digial asset
3. in vex context create a sopoperator and rightclick on it and “compile vexcode to soptype”, this creates a new SOP for You as digital asses. You write then vex code into the code section
4. In the filemenu choose new operator type and select SOP, it also creates a digital asset for You to write vex code
1. You can do a VOPSOP and plug Your code then collapse it to a subnet and create a digital asset from it
2. in sopcontext create a vopnet, and inside create a soptype, back in sop You can pull in Your new sop. to make a digital asses collapse both, the sop and the vopnetwork to a digial asset
3. in vex context create a sopoperator and rightclick on it and “compile vexcode to soptype”, this creates a new SOP for You as digital asses. You write then vex code into the code section
4. In the filemenu choose new operator type and select SOP, it also creates a digital asset for You to write vex code
Houdini Lounge » recent builds cause errors in console
- sanostol
- 577 posts
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Hi
i see some error messages in the console when starting recent builds, the last working one, I had installed is 10.0.465, newer ones seem to have problems with some directories. I'm running windows 7 ultimate
the error looks like this:
Could not initialize help system: error: Zugriff verweigert: ‘c:\\users\\admin/*.*’
exception: WindowsError
details: Traceback (most recent call last):
File “<stdin>”, line 1, in <module>
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.541/houdini/scripts/python\houdinihelp\__init__.py”, line 5, in <module>
from wikiparser.textify import dechar
File “C:\cygwin\home\prisms\builder-new\Nightly10.0\dev\src\houdini\help\wikiparser\textify.py”, line 4, in <module>
File “Ccygwin/home/prisms/builder-new/Nightly10.0/dev/hfs\houdini/scripts/pythonlibs\genshi\__init__.py”, line 24, in <module>
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.541/houdini/scripts/pythonlibs\pkg_resources.py”, line 2553, in <module>
working_set = WorkingSet()
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.541/houdini/scripts/pythonlibs\pkg_resources.py”, line 384, in __init__
self.add_entry(entry)
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.541/houdini/scripts/pythonlibs\pkg_resources.py”, line 399, in add_entry
for dist in find_distributions(entry, True):
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.541/houdini/scripts/pythonlibs\pkg_resources.py”, line 1659, in find_on_path
for entry in os.listdir(path_item):
WindowsError: Zugriff verweigert: ‘c:\\users\\admin/*.*’
does anybody else experience this?
Martin
i see some error messages in the console when starting recent builds, the last working one, I had installed is 10.0.465, newer ones seem to have problems with some directories. I'm running windows 7 ultimate
the error looks like this:
Could not initialize help system: error: Zugriff verweigert: ‘c:\\users\\admin/*.*’
exception: WindowsError
details: Traceback (most recent call last):
File “<stdin>”, line 1, in <module>
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.541/houdini/scripts/python\houdinihelp\__init__.py”, line 5, in <module>
from wikiparser.textify import dechar
File “C:\cygwin\home\prisms\builder-new\Nightly10.0\dev\src\houdini\help\wikiparser\textify.py”, line 4, in <module>
File “Ccygwin/home/prisms/builder-new/Nightly10.0/dev/hfs\houdini/scripts/pythonlibs\genshi\__init__.py”, line 24, in <module>
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.541/houdini/scripts/pythonlibs\pkg_resources.py”, line 2553, in <module>
working_set = WorkingSet()
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.541/houdini/scripts/pythonlibs\pkg_resources.py”, line 384, in __init__
self.add_entry(entry)
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.541/houdini/scripts/pythonlibs\pkg_resources.py”, line 399, in add_entry
for dist in find_distributions(entry, True):
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.541/houdini/scripts/pythonlibs\pkg_resources.py”, line 1659, in find_on_path
for entry in os.listdir(path_item):
WindowsError: Zugriff verweigert: ‘c:\\users\\admin/*.*’
does anybody else experience this?
Martin
Houdini Lounge » deformSOP -deform quaternion attribute
- sanostol
- 577 posts
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Houdini Lounge » deformSOP -deform quaternion attribute
- sanostol
- 577 posts
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I encounter some inconsistent quaternions during animation of captured geometry. I made a little test setup to demonstrate the problem.
in the main take both bones rotate, and that's where the problem occurs. the 2 other takes have only on bone's animation active.
I added a object to visualize the orient attribute on the geometry, and as You can see it is inconsistent during the animation.
how can I avoid this strange geometry jumps?
best regards
Martin
in the main take both bones rotate, and that's where the problem occurs. the 2 other takes have only on bone's animation active.
I added a object to visualize the orient attribute on the geometry, and as You can see it is inconsistent during the animation.
how can I avoid this strange geometry jumps?
best regards
Martin
Technical Discussion » Matte, phantom and instances
- sanostol
- 577 posts
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Technical Discussion » rendering with multiple cpus on one frame
- sanostol
- 577 posts
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the mantra rop has a command line in it's parameters, mantra allready is there , just add You stuff their
Houdini Lounge » Previous/Next Keyframe Buttons in the parameter pane
- sanostol
- 577 posts
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ok, the problem is that some node's keyframes do not show up in the timeline, like the rbdactive, but I added a 2 hotkeys, now when i hover over a parameter i can jump to here. thats fine
Technical Discussion » procedural RBD activation problem
- sanostol
- 577 posts
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you mean the copyDataDOP? I'm sure there are more than one way to achieve it, as usual, hehe
Houdini Lounge » Previous/Next Keyframe Buttons in the parameter pane
- sanostol
- 577 posts
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Hi
when I remember right there were two arrow buttons in h8 in the parameter pane to quickly jump to the previous or next keyframe. is there a way in h10 to get them. I could not find it.
Martin
when I remember right there were two arrow buttons in h8 in the parameter pane to quickly jump to the previous or next keyframe. is there a way in h10 to get them. I could not find it.
Martin
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