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Technical Discussion » Vex: read tuple of ints with detail expression
By schiho,
- 3
- 1825
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By schiho
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Houdini Indie and Apprentice » Check if 2 coplanar prims intersect eachother
By Andr,
- 2
- 1213
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By Andr
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Houdini Indie and Apprentice » Assigning group in VEX. Where I am wrong?
By slavamib,
- 3
- 1115
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By slavamib
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Technical Discussion » Heightfield scatter gives floating and sinked points
By FloreV,
- 5
- 2164
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By pande
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Houdini Learning Materials » Particle Position
By ferilous,
- 4
- 2354
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By ferilous
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Houdini Learning Materials » [python] Color gradient sampling from images like in Substance Designer?
By Andr,
- 2
- 2622
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By Andr
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Technical Discussion » what is parametric uv?
By shmo,
- 6
- 6606
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By Andr
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Houdini Indie and Apprentice » How to multiple falloff FOG masks in VDB?
By Andr,
- 6
- 3157
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By Andr
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Houdini Engine for Unreal » World Creator possible?
By Andr,
- 0
- 2615
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By Andr
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Houdini Indie and Apprentice » Growing pts selection by using neighbours function
By olivierth,
- 9
- 3183
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By olivierth
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Houdini Indie and Apprentice » VDB Combine SDF difference, how to group the intersecting area/cavities?
By Andr,
- 2
- 2150
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By Andr
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Houdini Engine for Unreal » Separating Multiple Geometry Inputs from Unreal
By TheProgg,
- 3
- 3508
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By Andr
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Houdini Indie and Apprentice » Adjusting Normal Direction [Solved]
By cglard,
- 2
- 11719
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By cglard
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Technical Discussion » 'but this may change at a future date' - multi-Gpus setups
By anon_user_37409885,
- 1
- 927
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By Andr
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Houdini Indie and Apprentice » problem with boolean and add node (add by attribute)
By Andr,
- 4
- 1229
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By Andr
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Houdini Engine for Unreal » Houdini engine HDA procedural texture bakeing in UE
By Olaf Finkbeiner,
- 2
- 1963
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By Olaf Finkbeiner