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Houdini Indie and Apprentice » Shelf tool help
By darkertime2,
- 0
- 432
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By darkertime2
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Houdini Jobs » Prodigious Sydney looking for a contract artist to deliver an "infusion" liquid sim
By jamesmcdonald3d,
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- 1919
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By jamesmcdonald3d
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Technical Discussion » How to select points by mutual normal angle?
By LingLingLing,
- 0
- 336
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By LingLingLing
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Technical Discussion » Transfering attribute : Barycentric coordinates VS attribute transfer
By vinyvince,
- 0
- 1018
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By vinyvince
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Technical Discussion » How to clip concave polygon use VEX?
By zengchen,
- 0
- 907
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By zengchen
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Houdini Indie and Apprentice » clump size vs hair density
By theflu,
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- 1278
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By theflu
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Technical Discussion » Automic Update DOP ? How?
By Shadowjonny,
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- 803
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By Shadowjonny
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Technical Discussion » FEM Target Animation
By mud_fx,
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- 692
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By mud_fx
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Technical Discussion » Car rig HDA
By mzo,
- 0
- 1283
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By mzo
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Technical Discussion » Layer a base color texture with alpha over point colors
By wmpcg,
- 0
- 539
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By wmpcg
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Technical Discussion » How could l align C_Plane to tree selected points?
By Masoud,
- 0
- 783
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By Masoud
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Technical Discussion » What's the use of the custom folder in the lastest Houdini file structure?
By calving,
- 0
- 948
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By calving
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Houdini Jobs » Character FX and FX Work at Mill Film Adelaide!
By Mill_Film_Adelaide,
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- 1972
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By Mill_Film_Adelaide
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Technical Discussion » Middle mouse button becomes unresponsive
By decksounds,
- 0
- 940
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By decksounds
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News » SideFX offices closed for Labour Day Monday Sept.2nd
By chrism,
- 0
- 5003
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By chrism
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Technical Discussion » Possible bug? bbox transform when culling geometry in viewport by polygon scene limit
By ivanmalek,
- 0
- 405
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By ivanmalek
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Houdini Indie and Apprentice » Extract Contents while preserving node functionality or embed hda in another hda
By FFD,
- 0
- 961
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By FFD
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Technical Discussion » Independent pack? or instance? or foreach loop?
By Shadowjonny,
- 0
- 825
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By Shadowjonny
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Technical Discussion » Vellum Collision problem.
By mud_fx,
- 0
- 546
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By mud_fx
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Technical Discussion » POP Float by Volumes - help
By R0B,
- 0
- 1225
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By R0B