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Houdini Lounge » Rendering biological iridescences with RGB-based renderer
By phrenzy84,
- 6
- 6029
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By phrenzy84
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Houdini Lounge » Implementing Spectral Colors in Mantra Now Posted
By kacheson,
- 17
- 15118
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By graphos1
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Technical Discussion » energy conserving shader
By anamous,
- 7
- 8242
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By Mario Marengo
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Houdini Lounge » Implementing Spectral Colors in Mantra Lecture!
By circusmonkey,
- 7
- 4734
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By circusmonkey
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Houdini Lounge » Is mantra only for rendering balls and cubes?
By Atikeen,
- 52
- 73565
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By Mario Marengo
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Houdini Lounge » Physically Based Rendering book
By shikung444,
- 5
- 5238
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By shikung444
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Technical Discussion » Illuminance troubles
By Wish,
- 4
- 3148
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By Wish
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Technical Discussion » $PR bug
By anon_user_40689665,
- 6
- 4819
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By anon_user_40689665
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Technical Discussion » Sin() driving $TY position
By circusmonkey,
- 5
- 4428
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By circusmonkey
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Technical Discussion » texture correct in viewport but not in render...
By Kazbek,
- 5
- 4433
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By Kazbek
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Technical Discussion » Attaching Rest Position To Volume
By Mario Marengo,
- 32
- 44235
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By drew
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Technical Discussion » bsdf specular() question
By alexlstephan,
- 3
- 4109
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By alexlstephan
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Technical Discussion » poygon sized pattern when using pbr
By alexlstephan,
- 4
- 3808
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By alexlstephan
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Technical Discussion » bsdf ashikhmin in inline vex syntax error
By alexlstephan,
- 3
- 3171
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By alexlstephan
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Technical Discussion » Fracturing a grid with a number of open polygonal curves
By futnuh,
- 5
- 5645
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By futnuh
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Technical Discussion » Position From Texture-UV
By Mario Marengo,
- 0
- 2540
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By Mario Marengo
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Technical Discussion » BUG: oplist parameter type
By Mario Marengo,
- 5
- 4152
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By Mario Marengo
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Technical Discussion » Exponents in Noise Equations
By jacob clark,
- 1
- 3054
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By jacob clark
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Technical Discussion » vex beginner
By bobster,
- 20
- 23377
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By bobster
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Technical Discussion » Another subsurface scatting method
By Serg,
- 11
- 9145
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By Serg