![](/static/djangobb_forum/img/smilies/smile.png)
Ratmann: I am using this code from erwin: http://code.google.com/p/bullet/issues/detail?id=90#c12 [code.google.com]
but I make a lots changes, so its complicated
![](/static/djangobb_forum/img/smilies/sad.png)
Anyway, I created my first SPH fluid solver which I am implementing to the bullet right now. First test show me that its really fast - 320 000particles with 6fps.
I have collision fluid with bullet convex object, where fluid and objects has reaction, so its two side.
Some stuff is simulated on GPU wia OpenCL - the reason for the speed.
I am using ATI 4000series(RV730) so this is old card, but I was a surprised with the speed :shock: :shock: :shock:
I can not wait some test in houdini a compare with FLIP. Who wins?