Fur Render Enhancement

   61861   89   10
User Avatar
Member
279 posts
Joined: July 2005
Offline
I would but there are some significant bugs that I want to hear from SESI about first. They're the kind of problems that can literally take it from looking pretty good, to looking completely horrible just by hitting the wrong toggle.

Hopefully I'll hear back from them today and I'll upload the file then.

M
User Avatar
Member
334 posts
Joined: July 2007
Offline
Hi all

Just wanted to share some testsrenders i did a while ago in H10.
Only used shelftools and some simple lights

http://img200.imageshack.us/img200/6199/houdinifurtest09.jpg [img200.imageshack.us]

http://img200.imageshack.us/img200/2045/houdinifurtest12.jpg [img200.imageshack.us]

1keylight and 4 filllights if i remember. Shadowmaps and micropolygon.
And offcourse good linear workflow!(thats how you get nice renders )
Rendertime: 45-50min

For short hair i think Houdini works very good. Long hair is a bit more pain
www.gimpville.no
User Avatar
Member
1621 posts
Joined: March 2009
Offline
That's a nice bear.

Is that a single “layer” of fur or several patches (for example the face)? Shadowmaps for the fills too?
Martin Winkler
money man at Alarmstart Germany
User Avatar
Member
334 posts
Joined: July 2007
Offline
Thanks

One “layer” yes. And shadowmaps for every light.
www.gimpville.no
User Avatar
Member
292 posts
Joined: Dec. 2007
Offline
Good Morning everyone. Thanks for the imagery and discussion, and that is a very nice bear. I even like MarcH's render, although it is merely a lowly static furry ball. :wink: I know SESI is listening and I have every confidence they'll apply similar thinking to fur that they have applied to the new mantra surface shader and PBR.

MarcH, when you do get the bugs sorted I would love to learn how you achieved that look. It's a good step in the right direction.

Happy Friday everyone. Long weekend coming.

Nick
User Avatar
Member
168 posts
Joined:
Offline
clumping, frizz, 1 spotlight with shadowmaps 512x512 and that IS all..


Come on! Really this is talk about achieving out of box result.
I mean, ok, it's ok to learn a software but why start from complaining that You cannot get out of box effect?? ….. come on!
Albert
User Avatar
Member
192 posts
Joined: Nov. 2008
Offline
Cool bear dude.
User Avatar
Member
168 posts
Joined:
Offline
cool beer is what i need
Friday evening here, tired after whole day of working. But really, we all learn and I agree that all 3d apps need some enhancements, that is true, but you cannot just try to create something within 5 minutes and complain that company should change its tool because you cannot get a good result.
It is a problem of a user but not software in this case. As other users showed - there is no problem to create a nice fur look in reasonable time.

And like I have said before, after different package, you probably expect same approach, but it is not like that.
If You can create nice object in 10 minutes using Lightwave, but after 10 minutes with Zbrush u cannot get even a box, that doesn't mean that Zbrush should be changed.

If You need out of box result with easy setup, I think that poser and bryce is your way. In all other cases you just need to spend some time on that, this is quite complex software that comes with big user manual.
Albert
User Avatar
Member
292 posts
Joined: Dec. 2007
Offline
Hello everybody,

I think I owe SESI and the participants of this thread an apology. My experience interacting with the Houdini community has been so positive up until now that I felt quite comfortable just coming out with a criticism, confident that it would spark an interesting debate. It did that, but it also spawned some fairly vitriolic responses and obviously upset some people. I blame myself for not realizing that among the Houdini community, just as in any other software community, there are always a few elitist zealots. I should have approached the problem in a more considered way. It is not my intention to cause hard feelings, so I hope you will all accept that apology so we can move on with the interesting part of the discussion.

Nick
User Avatar
Member
168 posts
Joined:
Offline
It is not about feelings, I am just a normal user of this tool same as others. (I am also user of Maya, 3dmax). Problem was that u got here with compliments about software after 5minutes of work. Other users showed you that this is possible to achieve without any ‘high tech’ knowledge of a tool.

My personal opinion is that success is in good research and not with presets.
Edited by - July 30, 2010 17:41:10
Albert
User Avatar
Member
12466 posts
Joined: July 2005
Offline
lor
I think I owe SESI and the participants of this thread an apology

Forget it, dude

I think SESI would have extracted your intended point: a better looking default setup can go a long way to instilling confidence and suggesting a productive workflow.

Lets talk about something else, the waters gone all cold 'round here.

:roll:
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
User Avatar
Member
279 posts
Joined: July 2005
Offline
When all is said and done, I got the same result as you after doing what I thought would work. If I didn't know better then I may have given up and moved on… so there definitely is merit to the discussion. But yeah, if it's going to be too heated then perhaps the time to move on has come .

Let's talk about pops and why they haven't been updated in 6 years? That outta get nice reasoned conversation going :wink:

M
User Avatar
Member
249 posts
Joined:
Offline
How about let the discussion continue. Agree or disagree but in a nice way (talk about being an idealist)

And if you bring up pops, how about cops.
blog [abvfx.wordpress.com]tumblr [andrewbrowne.tumblr.com]twitter [twitter.com]
User Avatar
Member
168 posts
Joined:
Offline
I am wondering if there might be any change in a future to not have to rewind pop sim

Interactive workflow in ice also is getting more interesting..
Albert
User Avatar
Member
678 posts
Joined: July 2005
Offline
tmdag
Interactive workflow in ice also is getting more interesting..

And Softimage SDK support for C# language whitch is alot nicer than C++ also is very interesting.
Is there any chance we will see direct support in HDK for other language than C++ ?
User Avatar
Member
12466 posts
Joined: July 2005
Offline
Have you seen this? http://www.sidefx.com/docs/houdini11.0/hom/extendingwithcpp [sidefx.com]

Really quite nice! Inline HDK in python
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
User Avatar
Member
82 posts
Joined: Nov. 2005
Offline
jason_iversen
Have you seen this? http://www.sidefx.com/docs/houdini11.0/hom/extendingwithcpp [sidefx.com]

Really quite nice! Inline HDK in python

So cool ! … it works like a charm.
Victor M. Muriel
http // www . vmuriel . com [vmuriel.com]
User Avatar
Member
678 posts
Joined: July 2005
Offline
jason_iversen
Have you seen this? http://www.sidefx.com/docs/houdini11.0/hom/extendingwithcpp [sidefx.com]

Really quite nice! Inline HDK in python

Yeah, but Softimage have C++ and C# SDK and 4 other scripting languages to choose from. Why not Houdini ?

I really like to see C# HDK port. The same speed, no memory managment, easy as Python. Clear like crystal code. Easy to implement threading (This year new implementation it's two ? three lines counting with include to make something multithreaded). Dream of a TD.
User Avatar
Member
1390 posts
Joined: July 2005
Offline
Swann_
jason_iversen
Have you seen this? http://www.sidefx.com/docs/houdini11.0/hom/extendingwithcpp [sidefx.com]

Really quite nice! Inline HDK in python

Yeah, but Softimage have C++ and C# SDK and 4 other scripting languages to choose from. Why not Houdini ?

I really like to see C# HDK port. The same speed, no memory managment, easy as Python. Clear like crystal code. Easy to implement threading (This year new implementation it's two ? three lines counting with include to make something multithreaded). Dream of a TD.


Nightmare of a TD!

Shared Object Model present in XSI to allow this plethora of languages from which JScript is perhaps the only usable is a root of all evil in this otherwise decent application. God save us from this.
User Avatar
Member
288 posts
Joined: July 2005
Offline
^_^
  • Quick Links