I didn't sad that Softimage Shared model should be applied to Houdini, just HDK port to C# added.
.NET can share code between multiple langueges without problems, this philosophy could be applied to Houdinini as well, and it's definetely not a nightmare. But it has to be done at this level to make it work.
Fur Render Enhancement
63898 89 10- Anonymous
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- symek
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Swann_
I didn't sad that Softimage Shared model should be applied to Houdini, just HDK port to C# added.
.NET can share code between multiple langueges without problems.
With problems, with problems! That's the whole point. Let's not hijack this valuable thread on .Net discussion, ok?
skk.
ps you could start a new thread, Swann, if you think it's worth it (Ior seems to think it was worth to discuss fur…)
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Korhon
Hi all
Just wanted to share some testsrenders i did a while ago in H10.
Only used shelftools and some simple lights
http://img200.imageshack.us/img200/6199/houdinifurtest09.jpg [img200.imageshack.us]
http://img200.imageshack.us/img200/2045/houdinifurtest12.jpg [img200.imageshack.us]
1keylight and 4 filllights if i remember. Shadowmaps and micropolygon.
And offcourse good linear workflow!(thats how you get nice renders )
Rendertime: 45-50min
For short hair i think Houdini works very good. Long hair is a bit more pain
Beautiful work!
Have you tried to integrate it on a real scene? what would be the difficulties of doing that using your work flow?
Keep the fur coming!
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for those who did not know.
http://www.sidefx.com/index.php?option=com_content&task=view&id=1348&Itemid=279 [sidefx.com]
"download sceeeeennneeeee!
http://www.sidefx.com/index.php?option=com_content&task=view&id=1348&Itemid=279 [sidefx.com]
"download sceeeeennneeeee!
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