GLTF 2.0 file format

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Hi,

Are there any plans, or have been any discussions, to adopt GLTF 2.0 [en.wikipedia.org] as one of Houdini's export formats?

It's been gaining traction recently, and would be very helpful to me personally right now.
Thanks!
Edited by Ethernaut - Dec. 12, 2017 02:07:34
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Some interesting arguments pro GLTF2
https://godotengine.org/article/we-should-all-use-gltf-20-export-3d-assets-game-engines [godotengine.org]

And here are the format specs:
https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md [github.com]

Cheers.
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please submit an RFE
https://www.sidefx.com/bugs/submit/ [www.sidefx.com]
Michael Goldfarb | www.odforce.net
Senior Technical Director
SideFX
www.sidefx.com
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Submitted! Thanks.
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Ethernaut
Submitted! Thanks.

Can you please link the RFE you've submitted?
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I'd love to post the link, but was unable to locate a “Find RFE” section or similar on the website to use the number I was provided (87080).

There's an easy to find “Report RFE” section, but the “Find RFE” counterpart is not obvious.
Thanks!
Leo.
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Hey Leo! I'm here because I would also like a GLTF exporter!
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what could be done is to use houdini fbx export and blender GLTF exporter.

when i find some time i can make a script that creates automatically a GLTF file thru blender.

the script will do something like this:
houdini fbx export -> blender fbx load -> blender gltf export
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Hey Leo! I'm here because I would also like a GLTF exporter!
Hi Barrett! :-)

what could be done is to use houdini fbx export and blender GLTF exporter
Yeah, there are other FBX to GLTF options out there as well. But it's very cumbersome, not to mention it doesn't support exporting Pbr materials. Even a basic translation of Principled shaders to Gltf Pbr Material would be incredibly welcome!

Cheers!
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I also want to voice my support for this. Being able to produce GLTF scenes that could be utilized directly by a game engine would be valuable for shaving off time from iteration cycles.
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+1 for this feature
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+1 from me too!
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Indeed seems like a very interesting future as we blend more and more our rendering with game engines. +1
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+1 for glTF!
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I'd also like to see this – and also a glTF (2.0) importer/reader. More and more models/scenes are using glTF as a common exchange format.
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submitted
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