Convert 4 NURBs into an interpolated Patch?

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Given 4 NURBS connected curves, is there a way in Houdini to turn them into a NURBS surface patch that interpolates the opposing edge curves?

I remember this was something one could do in LightWave or Modo.

Cheers

Edited by probiner - June 9, 2021 16:13:20

Attachments:
PRB_NURBS_PATCH.hipnc (101.8 KB)

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Answer was Skin SOP with each set of opposing curves fed to one of the two inputs.
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Skin SOP is really good, would be nice if it was updated.

Back in the day I made a polygon version for 3ds max as a coons surface if anyone wants to implement it.

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I think I've had this question a while back, too. Here is a solution for polygons:
https://forums.odforce.net/topic/41505-fitting-a-mesh-between-curves-bilinear-interpolation/ [forums.odforce.net]
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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It looks like, that even gordon surfaces (a generalization of coons surfaces ~ uv-loft with multiple curves) are supported by skin sop.
https://www.sidefx.com/docs/hdk/_g_u___detail_8h_source.html [www.sidefx.com]
Edited by Aizatulin - June 11, 2021 17:40:38
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Konstantin Magnus
I think I've had this question a while back, too. Here is a solution for polygons:
https://forums.odforce.net/topic/41505-fitting-a-mesh-between-curves-bilinear-interpolation/ [forums.odforce.net]
This looks interesting. Thanks!
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