Day 4 | Lookdev | Layout | Image

   7695   71   2
User Avatar
Member
193 posts
Joined: 12月 2016
Offline
The node is clunky and barely usable.
Thanks to timofeev_ for sand setup.

And thanks for the motivation to work on automating the asset library importing.
Edited by NicTanghe - 2024年3月4日 19:56:38

Attachments:
sandUFO.png (873.3 KB)
Screenshot from 2024-03-05 01-42-21.png (507.2 KB)

User Avatar
Member
14 posts
Joined: 5月 2021
Offline
Hello again!
Today I made a World War trench using Layout Lop.
This one had potential, unfortunately, I had only about 5 hours to work on it.
As always, the Layout nodes are marked in red in the screenshot.



Edited by pranesh arry - 2024年3月9日 23:07:29

Attachments:
mardini_render_d4_v005.png (1.6 MB)
Screenshot 2024-03-05 062227.png (273.1 KB)
Screenshot 2024-03-05 061839.png (1.9 MB)
Screenshot 2024-03-05 061804.png (2.0 MB)

Pranesh Arry
3D Generalist at North Studio
User Avatar
Member
44 posts
Joined: 11月 2016
Offline
Hi, my name is Raz and I like heightfields.

Attachments:
Mardini_Day4_Raz2.jpg (557.7 KB)
Mardini_Day4_Solaris_Raz.jpg (321.0 KB)
Mardini_Day4_Geo_Raz.jpg (351.2 KB)

User Avatar
Member
1 posts
Joined: 7月 2023
Offline
my first submission on the forum.
Edited by Seekers11 - 2024年3月4日 21:43:56

Attachments:
newrender.jpeg (887.2 KB)
lop_nodes.png (25.3 KB)
Screenshot (26).png (1.6 MB)
render_1.jpg (821.9 KB)

User Avatar
Member
123 posts
Joined: 5月 2015
Offline
Week 2 - Day 4 : Layout!

"The minefield"
aka
"The DeathTrap"
aka
"Morning Surprise"
aka ... Ok you get it.

Layout was a bit painful to use, not gonna lie ; but that's probably because I chose to use the combo with Edit in physics mode. Add to study the extra mile to find how to add an actual simProxy mesh to the assets. Legos pieces were made with a quick procedural setup and I just made myself a few length variations. With more time, I'd have made tubes or cones or whatever.
Also, material variations to the rescue, ahoy!


Attachments:
04_layout.jpg (1.8 MB)
04_layout_network.jpg (578.9 KB)

User Avatar
Member
4 posts
Joined: 9月 2021
Offline
Mardini Day 04 Layout LOP

Attachments:
ArmyOfNessy_v001.jpeg (3.5 MB)
Capture.PNG (756.4 KB)

User Avatar
Member
25 posts
Joined: 4月 2021
Offline
Modeled a screw, messed w physics in the layout node + edit node combo.
SSS + Transmission Mtlx Shader. Not sure why the image is noisy. 1024 samples with Karma XPU. Ray Bias 0.0001

Attachments:
Screenshot 2024-03-04 214708.png (697.6 KB)
Screenshot 2024-03-04 215254.png (638.3 KB)
Screenshot 2024-03-04 215402.png (3.4 MB)

User Avatar
Member
160 posts
Joined: 2月 2016
Offline

Attachments:
day-04_layout.jpg (523.6 KB)
mardini-day04.png (1.8 MB)

User Avatar
Member
56 posts
Joined: 4月 2019
Offline
I don't think Houdini has ever crashed as many times as it did tonight.

Nevertheless, this is my best submission so far:

It is also the first time I've done a shot mainly in Lops and barely did any SOPs work. In fact all I did outside of the Stage context was the character and then the final COPs work.

I used two Layout Lops, one for the foreground books and one for the background towers of books.

Attachments:
Layout_LOP.png (1.1 MB)
Capture.jpg (258.6 KB)
Capture2.jpg (286.2 KB)

User Avatar
Member
68 posts
Joined: 11月 2019
Offline
Day 4: Layout

Attachments:
render.png (579.7 KB)
houdini.png (485.0 KB)

User Avatar
Member
54 posts
Joined: 5月 2014
Offline
This node! It was hard to grasp it and caused a lot of problem. Not sure why I would use this one except for the stack option or for a quick pile of something... Now that I look at my image back, I should have added a pile of book. Was fun nevertheless.

Attachments:
week_02_layout.jpg (1.2 MB)
layout_karma.JPG (234.3 KB)

User Avatar
Member
32 posts
Joined: 8月 2022
Offline
Day4 Layout

Attachments:
untitled1.jpg (810.4 KB)
2024-03-05.png (7.2 MB)

User Avatar
Member
93 posts
Joined: 6月 2015
Offline
Meh... not happy with the result.
Edited by Felipe Amaya - 2024年3月4日 23:15:12

Attachments:
04_layout.jpg (1.3 MB)
04_layout.png (68.9 KB)

User Avatar
Member
102 posts
Joined: 1月 2016
Offline
I'm not sure if anyone else encountered the same issue but some of my shaders disconnected after applying physics to the bunch of shapes on the left.

Made with Greyscalegorilla+
Edited by Joshua Petrakos - 2024年3月4日 23:25:31

Attachments:
Layout_render_v1.jpg (338.7 KB)
Screenshot 2024-03-04 231340.jpg (201.4 KB)

User Avatar
Member
2 posts
Joined: 7月 2017
Offline
Day04 - Layout

Attachments:
day4_layout_palm.png (1.1 MB)
process_01.png (3.1 MB)
process_02.png (2.1 MB)
process_03.png (2.8 MB)

User Avatar
Member
4 posts
Joined: 3月 2021
Offline
For the day 4 challenge, I brought a few daruma models created in my past personal projects into the scene. I used the component builder to create the assets, scattered them using the layout node.

LookDev, Lighting, Rendering in Solaris with RenderMan inside Houdini.
Edited by createdbymattc - 2024年3月4日 23:40:34

Attachments:
day04.jpg (944.9 KB)
Screenshot 2024-03-04 at 20.39.48.jpg (1.7 MB)

User Avatar
Member
8 posts
Joined: 8月 2023
Offline
Day4 Layout LOP

Attachments:
レイヤー 0.png (536.4 KB)
day4Layout_01.png (3.3 MB)

User Avatar
Member
7 posts
Joined: 6月 2019
Offline
layout lop was fun to play with, I wanted to create some sense of entrapement.
Edited by Shafiq - 2024年3月5日 00:13:03

Attachments:
layout_day04.jpeg (580.4 KB)
layout_sop_day04.jpeg (557.1 KB)

User Avatar
Member
9 posts
Joined: 11月 2023
Offline

Edited by Sarievo - 2024年3月5日 00:39:59

Attachments:
Screenshot.png (6.2 MB)
day4.jpg (1.9 MB)

User Avatar
Member
4 posts
Joined: 10月 2023
Offline
day4

Attachments:
20240305_143439.jpg (2.1 MB)

  • Quick Links