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Technical Discussion » random particle trail length
By NNNenov,
- 2
- 414
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By AndyW
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Mardini 2024 » Day 17 | VFX | FLIP Solver SOP | Image
By rmagee,
- 35
- 2917
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By RhysSion
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Technical Discussion » HDA defaults
By AndyW,
- 5
- 2848
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By nd_sliu
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Technical Discussion » Karma Gold . pyro geo light
By seyed Ali Hossein Izadi,
- 8
- 1182
-
By NicTanghe
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Solaris and Karma » Solaris instance mismatch
By AndyW,
- 3
- 585
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By AndyW
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Technical Discussion » Updating RBD collisions with changing geometry
By AndyW,
- 2
- 375
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By AndyW
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Solaris and Karma » Karma XPU crash with particle trails
By AndyW,
- 1
- 382
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By brians
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Technical Discussion » Karma XPU errors
By AndyW,
- 4
- 793
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By brians
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Technical Discussion » Deform geometry to particle path
By AndyW,
- 2
- 525
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By AndyW
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Technical Discussion » Exporting cameras from Maya into Houdini
By shaneroshea,
- 17
- 26401
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By Ed B
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Technical Discussion » Instancing with emit rbd
By AndyW,
- 4
- 1106
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By npetit
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Technical Discussion » Breaking glue constraints RBD solver
By AndyW,
- 8
- 3088
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By npetit
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Technical Discussion » Stair-stepping when rasterizing grains to volume
By AndyW,
- 0
- 582
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By AndyW
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Technical Discussion » UV missing on alembic export
By ruudygh,
- 7
- 14084
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By HenDaSheng
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Technical Discussion » rotate point normals around tangents in vex
By pingo,
- 4
- 8641
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By endframe
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Technical Discussion » Import ABC point cloud in Maya
By Valoch,
- 10
- 11057
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By sepu
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Technical Discussion » adding an offset to the frame number of an image sequence
By chrisribar,
- 7
- 4898
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By scorpes
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Technical Discussion » Getting alembic frame range as an attribute
By AndyW,
- 3
- 3825
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By derrick
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Technical Discussion » RDB configure - set active by bounds
By AndyW,
- 2
- 1503
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By AndyW
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Technical Discussion » VDB remove interior
By AndyW,
- 6
- 6278
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By Sweetener