Character FX

CROWDS

Houdini's crowd tools use artist-friendly shelf tools along with packed agent primitives, a Finite State Machine solver and hardware accelerated display of instanced crowds to bring heavily populated shots to life. To art direct the results, you have access to controls for crowd layout, rag doll dynamics, steering, collision avoidance, terrain adaptation, motion blending, and look-at targets. All of these capabilities allow you to create believable motion amongst the masses.
Start Here
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Intro to Crowds
Luca Pataracchia |  SIDEFX
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Intro to Crowds
10 LESSONS | SIDEFX
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Crowd Basics
Mikael Pettersén
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Crowd Workshop
Louis-Philippe Clavet
Talks and Webinars
Houdini Crowds at MPC
Mikael Pettersén | PARIS HIVE
‘Babylon Berlin’ Crowd Simulation
Andreas Giesen | ANNECY
Awakening the Crowds for Nike's Phantom
SideFX | CHARACTER FX TALKS
Masterclasses
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Masterclass | Crowds in Houdini 15.5
Cameron White |  SIDEFX
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H15 Masterclass | Crowds
Cameron White |  SIDEFX
Third Party Lessons
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Crowds for Feature Film
Mikael Pettersén
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Crowds for Feature Film 2
Mikael Pettersén
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Crowds in Houdini 15
Pluralsight Creative
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Simple Crowd Simulation
BubblePin S
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Introduction to Crowds | Setting up Agents
BubblePin S
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Introduction to Crowds | Walk Path
BubblePin S
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Introduction to Crowds | Avoiding Obstacles
BubblePin S
Next Level
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HeightFields for Crowds
Mikael Pettersén
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Custom Constraints for Ragdolls in VEX
Mikael Pettersén
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Advanced Crowds: Troubleshooting Agents
Mikael Pettersén |  SIDEFX