Houdini Engine for Unreal
Discussions regarding Houdini Engine for Unreal.
-
-
Landscape not updating unless the HDA is fully recooked.
By frd,
Last post by Deadkatz
- 1 Replies
- 1759 Views
-
Deadkatz
-
-
PublicAPI: How to use existing AHouAssetActor for APIWrapper
By mobel,
Last post by Kaiserlicht
- 3 Replies
- 2360 Views
-
Kaiserlicht
-
-
Foliage - painted and generated at the same time.
By NineRocksGames,
Last post by NineRocksGames
- 0 Replies
- 931 Views
-
NineRocksGames
-
-
Parameter changes through blueprints
By Aviv Tal,
Last post by dneproman
- 1 Replies
- 1522 Views
-
dneproman
-
-
Hiding HDA asset loading into level
By LauraB,
Last post by LauraB
- 0 Replies
- 1458 Views
-
LauraB
-
-
UE5 WorldPartition grid + foliage
By mobel,
Last post by goatmountaindevelopment
- 1 Replies
- 3262 Views
-
goatmountaindevelopment
-
-
Asset interaction is slow
By varomix,
Last post by sunwolz
- 20 Replies
- 14570 Views
-
sunwolz
-
-
Unable to create new UE5 project with HoudiniEngine plugin
By martinrocker,
Last post by satish.gamedev
- 2 Replies
- 7802 Views
-
satish.gamedev
-
-
Unreal Engine freeze when I use HDA-asset.
By rastarokot,
Last post by Nuuk
- 5 Replies
- 2617 Views
-
Nuuk
-
-
Issue Importing Rigged Character in UE4: Duplicating Bone Name Error
By John31,
Last post by Bob_Cober
- 3 Replies
- 2504 Views
-
Bob_Cober
-
-
Expose Input Curve Attributes
By GlenD,
Last post by GlenD
- 0 Replies
- 869 Views
-
GlenD
-
-
Houdini Engine 5.1 Preview 2
By FlurishArt,
Last post by FlurishArt
- 0 Replies
- 1260 Views
-
FlurishArt
-
-
Custom Instance Data vs. Custom Primitive Data
By peternicolai,
Last post by peternicolai
- 2 Replies
- 2311 Views
-
peternicolai
-
-
License errors should be reported in a more visible way!!!
By rendereverything,
Last post by rendereverything
- 0 Replies
- 873 Views
-
rendereverything
-
-
Query HDAs needing recook in Unreal
By badman,
Last post by dpernuit
- 1 Replies
- 920 Views
-
dpernuit
-
-
Collisions not exported to Unreal Engine
By kaciuk,
Last post by dpernuit
- 3 Replies
- 2128 Views
-
dpernuit
-
-
Multiple Meshes from one HDA via packed prims
By GammaMinus,
Last post by GammaMinus
- 0 Replies
- 1165 Views
-
GammaMinus
-
-
How to separate output into several meshes
By assignators,
Last post by assignators
- 2 Replies
- 2491 Views
-
assignators
-
-
Refine to static mesh on saving map not working on sublevel?
By PDGoupil,
Last post by PDGoupil
- 0 Replies
- 789 Views
-
PDGoupil
-
-
Report a bug with FHoudiniApi::SetHeightFieldData.
By DaesungKim,
Last post by dpernuit
- 1 Replies
- 1131 Views
-
dpernuit