Simon
When you get more used to the joys of procedural workflows you will see the benefits too I hope.
Who said that I don't do so?
McNistor
For the sake of moving the discussion forward I propose a similar tool [youtube.com] in Houdini.
MartybNz
How important is the tweak tool to the workflow of SI? i.e. if you took away it away how much slower is it to work in SI.
Thanks!
NNois
i rembers when they're isn't tweak tool in xsi… i must admit the workflow then was also great, thanks to sticky keys for move/rotate/scale and alt for snapping, some additionnal click for sure but not so much.
I'm pointing here the fact tools and a working workflow where here before this tool.
McNistor
Example: entering in poly mode in Houdini requires tapping ‘4’ key. Switching between box or lasso or brush is another action which, AFAIK, you can't do without using the mouse since there's not possible to assign a hotkey. Might be wrong, so please correct me on this if that's the case.
dont forget this “houdini volume modeling”
McNistor
Another interesting concept Softimage users benefit from and which I didn't find in Max/Maya/C4D (things might've changed last time I've checked) is mixing a component activation with a selection mode in a single shortcut.
…
In Softimage hitting ‘U’ key will active poly mode in raycast selection mode. Hitting ‘Y’ would activate poly mode in rectangle mode.
For edges there are also two keys: ‘I’ for raycast mode and ‘E’ for rectangle mode.
This is tremendously helpful for one doesn't have to go through addition steps for switch selection tools as well as different components modes (poly/edge/point).
chevita.
dont forget this “houdini volume modeling”
wala!
in combination volume modeling + sculp modeling. the future of modeling.