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Technical Discussion » Collision Representation Maya vs Houdini
By Nima,
- 5
- 3243
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By Nima
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The Orbolt Smart 3D Asset Store » H14 Orbolt login?
By Steadicam,
- 10
- 8648
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By Steadicam
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Technical Discussion » Problem with animating splines (new to houdini)
By Jeff Schmidt,
- 4
- 3559
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By Jeff Schmidt
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Houdini Indie and Apprentice » Anyone trying to import Blenshapes into Unity3D?
By Drakon,
- 1
- 3293
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By Drakon
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Houdini Indie and Apprentice » crop region render is wrong size (issue with retina Macs?)
By cgbeige,
- 2
- 1754
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By cgbeige
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Technical Discussion » Persist attribute values
By caesar hernandez2,
- 3
- 2104
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By caesar hernandez2
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Technical Discussion » Visible triangulation/tessalation on ngons in the render
By matthias_k,
- 0
- 1710
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By matthias_k
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Technical Discussion » Procedural Dungeon Delete Room Problem
By Bram Ofzo,
- 3
- 2424
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By Bram Ofzo
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Technical Discussion » simple cop transform
By are2d2,
- 2
- 1769
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By are2d2
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Work in Progress » 2 simple animations
By matthias_k,
- 4
- 3468
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By matthias_k
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Technical Discussion » How to use Ramp UI inside VOP subnet
By rc.work,
- 1
- 1638
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By rc.work
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Work in Progress » Spring animation
By Ton,
- 4
- 3760
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By Ton
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Technical Discussion » Quantifying illuminance
By phtj,
- 3
- 2691
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By phtj
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Technical Discussion » How to set fixed UVs while scaling
By matthias_k,
- 0
- 1164
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By matthias_k
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Technical Discussion » How to extract acceleration from animation path
By matthias_k,
- 3
- 2394
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By matthias_k
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SI Users » ICE Exodus - porting ICE to VEX part 1
By nikaragua86,
- 7
- 6180
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By nikaragua86
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Technical Discussion » Jiggle in wire sim with some settings, how to avoid it?
By matthias_k,
- 2
- 2406
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By matthias_k
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Work in Progress » Giant Setup
By alexwheezy,
- 4
- 4705
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By alexwheezy
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Technical Discussion » Resample Accuray on diffrent radiuses
By matthias_k,
- 0
- 1434
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By matthias_k
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Technical Discussion » helix on deformed curve
By sly,
- 4
- 5315
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By sly