Fluid, pyro, smoke, animation, rendering, modeling, RBD, particles, cloth, …etc
What's your favorite and which one do you think houdini is the best software for it?
What's houdini's most powerful feature?
7506 13 0- bluciensky
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- dulo
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- pclaes
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I would have to go with volumes (fluids, sdf, microsolvers, dops, pyro) and vops (speed, control, customizability, pointcloud and volume lookups, – kinda leads into shader building and rendering too).
HOM is pretty sweet too, but I don't tend to make use of it on a daily basis - it's more the glue that holds my tools together.
Also you might want to read this:
http://forums.cgsociety.org/showpost.php?p=7241540&postcount=17 [forums.cgsociety.org]
HOM is pretty sweet too, but I don't tend to make use of it on a daily basis - it's more the glue that holds my tools together.
Also you might want to read this:
http://forums.cgsociety.org/showpost.php?p=7241540&postcount=17 [forums.cgsociety.org]
Cg Supervisor | Effects Supervisor | Expert Technical Artist at Infinity Ward
https://www.linkedin.com/in/peter-claes-10a4854/ [www.linkedin.com]
https://www.linkedin.com/in/peter-claes-10a4854/ [www.linkedin.com]
- grayOlorin
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- zarti
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grayOlorin
Without a doubt digital assets. Many have tried recently but do not even come close. Oh wn gotta love expressions too
in absolute agreement !
those have become indispensable and Great features at the same time ( !! )
isnt that adorable ?
except the things that cannot be seen , nothing is like it seems .
- circusmonkey
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- Dennis Weil
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pclaes
Also you might want to read this:
http://forums.cgsociety.org/showpost.php?p=7241540&postcount=17 [forums.cgsociety.org]
That post almost made me cry
I have to agree with everything you said there.
My favorite features are:
vex/vops as a unified language to control data in every context
mantra because it's so flexible and very fast if you know what you're doing
digital assets for making the workflow of developing and deploying tools so much easier (though they are not perfect yet) –> http://forums.odforce.net/index.php?/topic/14266-approach-to-lighting-and-managing-big-scenes/page__p__88431&#entry88431 [forums.odforce.net]
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- phrenzy84
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For me it has to be the architecture. There will be some packages that can do some things faster, or smoother, or even better. But its features are at the mercy of the developers and usually you don't have to dig too deep before you want something that doesnt either isn't possible or would take an enormous effort to achieve.
Houdini enables both artistic and technical user to develop their own tools/feature/solutions to jobs that are most of the time totally unique.
Houdini enables both artistic and technical user to develop their own tools/feature/solutions to jobs that are most of the time totally unique.
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- animatrix_
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Architecture, VEX, Python, expressions, operator concepts, contexts, control, digital assets, mantra, lazy focus, etc.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
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Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
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