RFE: PARMmenu

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Hi there,

Do you think that along with OPmenu, we could get a PARMmenu equivalent? We have some uses for allowing users to select operations from a RMB menu.

In the same manner as OPmenu entries have path filters, perhaps Parameters would have “type” filters?


string/file “Find This File in Path” findFiles.cmd
string/* “Convert string to CAPS” strupr.cmd

float/* “Value: Invert Current Value” negateValue.cmd
float/* “Channel: Invert All Keys' Values” negateChannel.cmd

.. and so on..

Any takers?

Jason


PS. The specific need that inspired this was that we use a “publishing” methodology for many external resources - geometry sequences, etc - and its useful to allow artists to rollback and syncronize between versions consciously and this will allow them to do it easily on a per-parm basis.
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
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oooOOoooo…yes please…

Michael Goldfarb | www.odforce.net
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I vote for it too!
Un saludo
Best Regards

Pablo Giménez
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Good idea. RFE added. I also suggested that you may want to be able to add a menu item to a specific parameter on a specific operator type, rather than having the menu items always based on the parameter type. Let me know if you think that's a pointless addition.

Mark
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that's a great idea…thanks
Michael Goldfarb | www.odforce.net
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nope, i agree! thanks mark! :idea:
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
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Yes! mtucker it will be great.
And … the ability to make menus on the fly.
More close to Maya's menus in MEL, the menus are defined by script that anyone can edit, or at least exists a script that is executed for example when the OPMenu for SOP's is opened, so anybody can add their own entries on the fly.
It could be added to ParamMenu too.
The actual scheme is so static ….
Un saludo
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Pablo Giménez
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Couldn't agree more Not to say that the current enforced scheme doesn't inspire some ideas, but so many things would be solved by having an hscript layer under the UI. Ultimately SESI could save time by just allowing the users to make their own customizations to the UI. Take this other thread about OnLoad/OnSave scripts, for example. (http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=5375) [sidefx.com]

Ah, maybe one day
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
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mtucker
Good idea. RFE added. I also suggested that you may want to be able to add a menu item to a specific parameter on a specific operator type, rather than having the menu items always based on the parameter type. Let me know if you think that's a pointless addition.

Mark

I also vote that there be some visual indication that a special parm is available.
Antoine Durr
Floq FX
antoine@floqfx.com
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Some of the args that should be passed to whatever script that is run should be the fullpath of the node and the name of the parm.
if(coffees<2,round(float),float)
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nice one….good idea…


and it should make coffee
Michael Goldfarb | www.odforce.net
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2015, here it is!
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