Redshift for Houdini, call for developers

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Hello everyone!

My name is Panagiotis (“Panos”) Zompolas and I'm the CTO of Redshift.

For those of you that have never heard of it, Redshift is a GPU-accelerated, physically-correct, production-quality renderer. It offers biased rendering capabilities (such as point-based GI) as well as brute-force-style techniques. It supports out-of-core geometry and textures which allow efficient rendering of scenes the can exceed the GPU memory limits. Also supported are layered/deep EXR, volumetric lighting, hair, deformation/transformation blur, a comprehensive list of AOVs, multiple light types, visibility flags, UDIM/UVTILE support, height/vector displacement, tessellation with crease control, light/shadow object links and many more. For more info, please visit www.redshift3d.com.

Redshift is commercially available for Softimage and Maya (3dsMax plugin currently in alpha) and currently in use by many small-to-medium studios as well as a few larger ones. Chances are you’ve already seen at least one Redshift-rendered production in the last few months!

Since our v1.0 release a bit more than a year ago, we've been constantly receiving requests to support other 3D apps such as Houdini. Well, we’re happy to say that the time has finally come to expand the Redshift family!

So we’d like to use this opportunity to invite any good Houdini plugin developers that might be interested in helping out with this endeavor! There are multiple different ways this could work out in terms of responsibilities, workload and rewards - we'd prefer to discuss these privately. FYI, our in-house developed plugins are written using our own Redshift API. Redshift's comprehensive and rapidly evolving feature set means a great level of integration should be possible, as evident in the currently released plugins.

Finally, if you're not a plugin developer but you'd like to see Redshift support for your favorite 3d app and happen to know someone that might be interested, please kindly let them know of this opportunity!

Any interested parties should email us at: developers@redshift3d.com

Kind regards,

-Panos
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Awesome!
https://vimeo.com/user2163076 [vimeo.com]
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Waiting for this from one year ago , our pipeline is based on softimage and redshift , and what holding us from switching over to Houdini is redshift plugin for it , so we can't help with developing plugin , but we can help with feedback and suggestion for workflow and find a bugs in production project .
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That's great news Panos! This board has some amazing talents that could take on the challenge and I believe it will be fantastic for both communities.
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I love redshift, and often under time constraints have to write out alembics to render in Maya so I can use Redshift. I would love to see this directly in Houdini.
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It is brilliant to see this moving forward, we at Glassworks are big users of Redshift and the Houdini/Linux combo is the critical piece missing right now.

Thanks and I hope we can help somehow.
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Cool! Is it procedural? The shader/material building part.
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Great news.
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Great news.
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If only the Indie license would allow use of this. For now I'll have to keep sending scenes to Softimage to render with Redshift.
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Fantastic news
restposition.co.uk
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If only the API/scene description were public, like Arnold, 3Delight, Renderman, Lux, Corona, Yafaray we could write our own exporter.

But what would be even better is if SideFx would just improve the OpenGL ROP. At least let us install our own GLSL shaders (come on guys…)

To quote Duke Nukem, “What are you waitin' for…Christmas?”
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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BRog
If only the Indie license would allow use of this. For now I'll have to keep sending scenes to Softimage to render with Redshift.

I don't give up hope. I would pay twice as much for houdini indie if it was allowed.
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OneBigTree
BRog
If only the Indie license would allow use of this. For now I'll have to keep sending scenes to Softimage to render with Redshift.

I don't give up hope. I would pay twice as much for houdini indie if it was allowed.

I would as well, and I think if there is enough demand they would definitely come up with a solution.
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tinyparticle
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BRog
If only the Indie license would allow use of this. For now I'll have to keep sending scenes to Softimage to render with Redshift.

I don't give up hope. I would pay twice as much for houdini indie if it was allowed.

I would as well, and I think if there is enough demand they would definitely come up with a solution.

Maybe a license extension for a specific third party renderer which you could buy as an addon. I do understand that they don't want to open it completely. It would of course reduce the number of reasons to buy a full license. But at the moment I am even thinking of not buying another indie license. So more reasons to buy an indie would be just as good And redshift would definitely be a reason.
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Enivob
But what would be even better is if SideFx would just improve the OpenGL ROP. At least let us install our own GLSL shaders (come on guys…)

What can we get with GLSL shaders? I'm seeing real-raytracing in some demos I think and GI etc.

Thanks!
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hey,

are there any news on this ?

cheers
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Don't know if you've seen this thread?
https://www.redshift3d.com/forums/viewthread/6224 [redshift3d.com]

-b
http://www.racecar.no [www.racecar.no]
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A summary for those of us who don't have an account?
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The summary is it's very far along and is essentially ready for alpha testing with select studios.

Edited - removed individuals
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