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Technical Discussion » Aiming RBD objects
By tintinnabulum,
- 1
- 1152
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By kelvincai
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Technical Discussion » Remap Pyro Opacity based on age?
By subscriptions,
- 5
- 4887
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By subscriptions
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Technical Discussion » Ocean simulation question (s)
By valkias,
- 4
- 1968
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By valkias
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Technical Discussion » Distributed Simulation looks wrong !
By 90okm,
- 1
- 1494
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By kelvincai
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Technical Discussion » Guided Ocean Layer SIM missing frames
By syntheticperson,
- 2
- 1229
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By syntheticperson
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Technical Discussion » EXR Metadata in COP
By kelvincai,
- 0
- 1020
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By kelvincai
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Technical Discussion » should I continue a sim if it runs out of ram?
By ouroboros1221,
- 2
- 2323
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By kelvincai
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Technical Discussion » i love vops but hate vex
By thexon,
- 5
- 1999
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By kelvincai
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Technical Discussion » deep layer names not consistent with channel names in Nuke
By kelvincai,
- 3
- 5185
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By Frédérik-André Savard
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Work in Progress » Finished Work: VIRTUS
By kelvincai,
- 3
- 3431
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By kelvincai
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Technical Discussion » h13 deep exr 2.0 to nuke8
By kelvincai,
- 4
- 6320
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By kelvincai
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Technical Discussion » illuminance loop strange behaviour
By danilo2,
- 1
- 2012
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By danilo2
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Technical Discussion » URGENT help needed - Partical Colors and Transperency
By wandoubaby,
- 3
- 2622
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By wandoubaby
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Technical Discussion » set param through python
By claudio_101,
- 5
- 21082
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By claudio_101
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Technical Discussion » How does the refraction mask work?
By tamte,
- 2
- 4764
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By tamte
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Technical Discussion » Help needed rendering a textured 3d model to a 2d image
By MattSimpson,
- 3
- 3661
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By MattSimpson
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Technical Discussion » Volumetric Motion Blur
By kelvincai,
- 1
- 1925
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By kelvincai
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Technical Discussion » custom bsdf function for PBR?
By kelvincai,
- 0
- 2036
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By kelvincai
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Technical Discussion » rayinfo() equivalent in VEX?
By kelvincai,
- 2
- 2331
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By kelvincai