-
-
Technical Discussion » Recreating "Overlay" blendmode in /mat nodegraph?
By marque_pierre,
- 6
- 2722
-
By Mike_A
-
-
Technical Discussion » Arnold for Houdini: Doesn't render textures
By marque_pierre,
- 4
- 5798
-
By marque_pierre
-
-
Technical Discussion » Displacement amount changes with geometry size?
By marque_pierre,
- 0
- 913
-
By marque_pierre
-
-
Technical Discussion » Multiple UVsets on same geometry / or multiple UV scales
By marque_pierre,
- 10
- 7020
-
By tamte
-
-
Technical Discussion » Hidden displacements in shaders?
By marque_pierre,
- 0
- 1114
-
By marque_pierre
-
-
Technical Discussion » Mantra render trouble
By marque_pierre,
- 7
- 2266
-
By marque_pierre
-
-
Houdini Lounge » what is with the new Principled Shader?
By lor,
- 6
- 6005
-
By marque_pierre
-
-
Technical Discussion » uniform volume material to create fog
By marque_pierre,
- 1
- 2962
-
By jsmack
-
-
Technical Discussion » Random values for material inputs
By marque_pierre,
- 3
- 3845
-
By trzanko
-
-
Technical Discussion » using relative paths in op:
By grayOlorin,
- 7
- 14487
-
By jsmack
-
-
Technical Discussion » Gradient ramp along Y-axis in shader
By marque_pierre,
- 1
- 2372
-
By AndyW
-
-
Technical Discussion » Image adjustments to textures in /mat
By marque_pierre,
- 5
- 2632
-
By jsmack
-
-
Technical Discussion » Houdini: HeightField geometry data driving a shader?
By marque_pierre,
- 1
- 2120
-
By jsmack