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Technical Discussion » How to unwrap (linearize) render depenedancy tree?
By kleer001,
- 3
- 1593
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By sdugaro
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Work in Progress » Cubic Stylisation.
By FDX3245,
- 7
- 4666
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By segstan
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PDG/TOPs » How to setup a quick PDG to write out geo on a frame range?
By kleer001,
- 2
- 2475
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By kleer001
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Houdini Learning Materials » Sparse Pyro Masterclass?
By kleer001,
- 0
- 1832
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By kleer001
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Technical Discussion » Export Hair Sim To Maya as Polygons
By zstetter,
- 1
- 1119
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By kleer001
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PDG/TOPs » Overlay current wedge attributes
By kleer001,
- 6
- 5705
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By tpetrick
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Technical Discussion » Odd tumbling behaviour
By Karl Richter,
- 4
- 1996
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By Karl Richter
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Technical Discussion » Linux Distribution
By chf,
- 4
- 3685
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By anon_user_40689665
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Technical Discussion » Save All Flipbook Sequences
By krueger,
- 2
- 1096
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By krueger
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Technical Discussion » render last intersectable/intersected surface
By kleer001,
- 1
- 960
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By dlee
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Work in Progress » Short beginner Houdini Tutorial by me.
By kleer001,
- 4
- 4998
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By kleer001
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Technical Discussion » cartoony smoke
By Landor,
- 3
- 3411
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By Landor
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Work in Progress » Korean Visible Human (KVH)
By animatrix_,
- 12
- 13103
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By animatrix_
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Houdini Learning Materials » Tutorial, walk through of the new FLIP fluids
By kleer001,
- 8
- 13238
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By kleer001
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Technical Discussion » Flip Fluid appearance query
By Van_D,
- 2
- 1969
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By Van_D
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Technical Discussion » offset animation inside foreach
By martinuz,
- 6
- 6652
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By martinuz
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Technical Discussion » How to axhieve this kind of effect?
By qbick,
- 2
- 2587
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By qbick
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Technical Discussion » Terribly slow Cloth on this character (dragon)
By Netvudu,
- 10
- 6735
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By Netvudu
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Technical Discussion » different ways of arranging fixed number of blocks
By mab,
- 1
- 1359
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By mab
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Technical Discussion » how to sprite texture offset frame using rand($PT)?
By wei750830,
- 2
- 2100
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By wei750830