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Found 177 posts.

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Houdini Lounge » Request to have CAD import surface in Houdini

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bollili
193 posts
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 Oct. 25, 2021 06:51:09
+1
Right now going the moi3d-route.

Maybe the labs team could be the right people to ask for importers and organisation tools for cad files.
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Technical Discussion » Sharp edges

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bollili
193 posts
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 Oct. 21, 2021 10:12:10
Just append a normal sop. In vertex mode it should generate the normals as you would expect.

Have a look here:
https://www.sidefx.com/docs/houdini/nodes/sop/normal.html [www.sidefx.com]
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Houdini Indie and Apprentice » How to create shooting bullets emitter?

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bollili
193 posts
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 Oct. 20, 2021 11:26:01
Here is a good start. The docs are full of information and example files, you can dig into: https://www.sidefx.com/docs/houdini/dopparticles/index.html [www.sidefx.com]
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Houdini Lounge » Will curve tools be updated in 2021?

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bollili
193 posts
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 Oct. 24, 2020 03:42:44
I wholeheartedly agree.
Especially for motion design work I see big potential for all new curve tools and a new font sop.

Well, we can import curves from Adobe illustrator, but I don't have to say, that this is not the most direct or most procedural way to get things done.
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Houdini Lounge » VEX: Set parameter value of a given node

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bollili
193 posts
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 Oct. 20, 2020 10:53:57
Hi,

I can't find anything about setting paramter values in nodes with vex. I know, how it's done with python. But I'd like to do it from inside a wrangle node. Any hints?

Something like pseudocode:
ch(path to node, paramname).set(newValue);
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Houdini Indie and Apprentice » Realtime renderer

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bollili
193 posts
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 Oct. 5, 2020 05:17:29
Midphase
Other than that, beware of any futureware hype at the moment – this goes across the board for Redshift RT, Brigade, Unreal 5, etc. The proof is in the pudding and there is no pudding yet and there won't be for quite some time. Use what you need that is available right now!

I agree in general. Regarding redshift rt, have a look at their development trello. The demo vid is quite confidence-inspiring:

https://trello.com/b/QASr74yB/redshift [trello.com]

https://trello-attachments.s3.amazonaws.com/5db0dc5e4c80247745b66745/5db0dc5fa9caf9342c416221/2fe2c3acc069242974032f190df9824c/Redshift_RT_Attic_7.21.2020.mp4 [trello-attachments.s3.amazonaws.com]
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Houdini Indie and Apprentice » Realtime renderer

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bollili
193 posts
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 Oct. 4, 2020 07:25:35
Karma (the new inbuilt renderer) is planned to get gpu acceleration. Right now, it is cpu only. Maybe, that will change already with the announced H18.5?

Redshift (3rd-party gpu renderer) will get a realtime-mode in the near future. Redshift's shaders are not mantra/karma compatible, though.

But, in their current state, karma and redshift are already quite low-latency.

There are quite a couple of other render plugins available. But I don't have any experience regarding them.
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Houdini Lounge » Animate dotted or dashed lines along a path

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bollili
193 posts
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 June 22, 2020 09:25:21
Thx guys! While playing around, I found another quite nice approach, incorporating the new pathdeform.
I just had to design the dashed line as I wanted it to look and move it along the path by animating the “Offset Position Using” parameter.
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Houdini Lounge » Animate dotted or dashed lines along a path

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bollili
193 posts
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 June 10, 2020 04:10:37
Hi,

I can create static dashed (or dotted) lines/paths quite easily via resampling and deleting certain parts (or using the generated points).

When I'd like to have a animated version, I would try it with a carve-sop inside a for-each or look into vex.

Out of curiosity and learning purposes, I am looking for other (maybe simpler) approaches. Any hints?

Cheers
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Houdini Lounge » Older versions of Houdini < 15

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bollili
193 posts
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 May 12, 2020 04:09:27
Mhm. Not all versions are available. E.g. there's no 12.1.
I think I'll just contact support.
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Houdini Lounge » Older versions of Houdini < 15

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bollili
193 posts
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 May 12, 2020 04:03:42
Thx. I forgot about that.
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Houdini Lounge » Older versions of Houdini < 15

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bollili
193 posts
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 May 11, 2020 04:56:08
Hi there,

i got this really old hip-file that I try to inspect. But with newer versions there are so many errors in this. Is there a place where I can download houdini versions between 9 and 13 (for Windows)? In the sesi download-section, it goes only down to version 15.

Thanks!
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Houdini Indie and Apprentice » Steam: possible to have more than one version installed?

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bollili
193 posts
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 Dec. 4, 2019 06:37:18
Hi,

I wonder if (and how) it possible to have more than version of H Indie (e.g. a H17.5 build and a H18 build) installed, while using the steam licensing method?

Cheers,
Marc
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Houdini Indie and Apprentice » Set external script editor not working

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bollili
193 posts
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 Nov. 20, 2019 07:37:59
Hey Faitel,

thanks to you, I got it working.

So this function (see screenshot) seems to be just broken.
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Houdini Indie and Apprentice » Set external script editor not working

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bollili
193 posts
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 Nov. 18, 2019 08:54:12
Forgot to mention… I'm on Windows 10.
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Houdini Indie and Apprentice » Set external script editor not working

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bollili
193 posts
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 Nov. 18, 2019 08:44:48
I did just update the game dev tools to build 220. Same problem persists.
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Houdini Indie and Apprentice » Set external script editor not working

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bollili
193 posts
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 Nov. 18, 2019 08:42:13
H 17.5.391 (but doesn't work for me in earlier builds as well)


Hi,

this seems to be a function related to the game dev toolset? Not sure.

Can anybody help me with this (plz see description below)?

Cheers,
Marc

–

Description:

When I use ‘Preferences/Set External Editor’ to point to a editor like notepad++ or sublime, I get the message that the editor is successfully set.

1. But, when I hit the ‘External Editor’-button in a opened expression window, Houdini will still open notepad.exe.

2. And when I want to open the external editor directly from the parameter field via right-click -> ‘Expression/Edit in External Editor’, the following message appears:

'float' object has no attribute ‘encode’
Traceback (most recent call last):
File “<stdin>”, line 5, in <module>
File “C:/Users/defsh/AppData/Roaming/SideFX/GameDevToolset/17.5/1.196/scripts/python\houdini_external_editor.py”, line 253, in add_watcher
data = str(parm.eval().encode(“utf-8”))
AttributeError: ‘float’ object has no attribute ‘encode’
Edited by bollili - Nov. 18, 2019 08:42:54
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Technical Discussion » FBX warning: Edge smoothing in non-edge mapped mode not supp

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bollili
193 posts
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 Nov. 6, 2019 08:48:20
Strange.

I homed the network quite a view times after the attempts to import the model.
After I dove into a new created geo to try to use the file node and gone back to /obj everythings was there.

Nevermind.
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Technical Discussion » FBX warning: Edge smoothing in non-edge mapped mode not supp

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bollili
193 posts
Offline
 Nov. 6, 2019 08:36:59
H17.5.391, Windows

I'm trying to import a model from turbo squid (fbx-file) and get this:
Warning: Edge smoothing in non-edge mapped mode is not supported

When I hit OK to close the dialog, nothing is added to the scene.

Is there any setting I can circumvent this?
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Houdini Indie and Apprentice » What would you recommend me to learn?

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bollili
193 posts
Offline
 Oct. 31, 2019 08:25:33
And don't forget the superb example projects in the docs!

Watching tutorials is one thing to get an insight, but dissecting project files and experimenting with them will get you probably even further.
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