I still vote for an let's call it 'architectural camera'.
We already have shifting, but tilting for viewport and rendering with an optional decoupling of the transformation of background pictures would be extremely handy when dealing with perspectively corrected background footage.
It would provide direct access to creative possibilities with non screen-parallel DOF, as well.
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Houdini Lounge » Quality of life for Houdini users
- bollili
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Technical Discussion » MacBook Pro with 64 GB or 96 GB unified RAM?
- bollili
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As always: it depends on what you want to do with houdini. If you're into sims, 64Gb can be limiting with medium to bigger sims. For everything else, it should be decent.
Houdini Indie and Apprentice » Import and export files in ASCII format
- bollili
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If I understand you correctly, you want to
1. read a text file and extract a portion of it into the rules parameter field.
2. append the rules parameter's string to a text file.
This can be done with python expressions. If you are familiar with python, this is quite easy. If not (and since you're new to Houdini), this route could be quite challenging, I suppose.
1. read a text file and extract a portion of it into the rules parameter field.
2. append the rules parameter's string to a text file.
This can be done with python expressions. If you are familiar with python, this is quite easy. If not (and since you're new to Houdini), this route could be quite challenging, I suppose.
Houdini Lounge » Houdini making next-gen compositing system??
- bollili
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Technically, it would be cops v3
I assume, it's a long way to the top and must evolve over the next years, first.
I assume, it's a long way to the top and must evolve over the next years, first.
Houdini Lounge » Meaning of Houdini spiral logo
- bollili
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Maybe a bit far fetched but, I always wondered if the logo spiral was influenced by the start of the yellow road in the wizard of oz.
Technical Discussion » Does H19.5 Karma XPU run with AMD GPUs?
- bollili
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Houdini Lounge » is it possible to render everything in UE5?
- bollili
- 205 posts
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Redshift RT is in beta and it is promising. As you can use redshift in solaris right in the viewport, maybe this is as close you can get for realtime preview. And for many needs it maybe already enough in terms on quality.
Houdini Indie and Apprentice » Houdini Indie License Coverage
- bollili
- 205 posts
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Better contact support. They could do a one-time conversion of your files. Then you can work with Indie instead.
Houdini Indie and Apprentice » Importing text from a CSV file
- bollili
- 205 posts
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You could pre-process the file with python. Delete the first row and save it to another csv file.
Houdini Lounge » will houdini consider adopting the new C4D/blender like UI?
- bollili
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Houdini Lounge » XPU tests (with sample scene)
- bollili
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vinkNot that bad at all!
I prepare similar scene in RS, not 1:1 copy but for redshift. Uses same Rhino Geo.
on my 2070 Super + 1070 Ti I have 31 sec.bollili
I know it would be unfair, obviously. But, just out of interesst...
Has anybody of you the possibility to compare the current state of karma xpu to redshift or its competitors, speed wise?
Thx
Houdini Lounge » XPU tests (with sample scene)
- bollili
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I know it would be unfair, obviously. But, just out of interesst...
Has anybody of you the possibility to compare the current state of karma xpu to redshift or its competitors, speed wise?
Has anybody of you the possibility to compare the current state of karma xpu to redshift or its competitors, speed wise?
Houdini Lounge » Request to have CAD import surface in Houdini
- bollili
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+1
Right now going the moi3d-route.
Maybe the labs team could be the right people to ask for importers and organisation tools for cad files.
Right now going the moi3d-route.
Maybe the labs team could be the right people to ask for importers and organisation tools for cad files.
Technical Discussion » Sharp edges
- bollili
- 205 posts
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Just append a normal sop. In vertex mode it should generate the normals as you would expect.
Have a look here:
https://www.sidefx.com/docs/houdini/nodes/sop/normal.html [www.sidefx.com]
Have a look here:
https://www.sidefx.com/docs/houdini/nodes/sop/normal.html [www.sidefx.com]
Houdini Indie and Apprentice » How to create shooting bullets emitter?
- bollili
- 205 posts
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Here is a good start. The docs are full of information and example files, you can dig into: https://www.sidefx.com/docs/houdini/dopparticles/index.html [www.sidefx.com]
Houdini Lounge » Will curve tools be updated in 2021?
- bollili
- 205 posts
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I wholeheartedly agree.
Especially for motion design work I see big potential for all new curve tools and a new font sop.
Well, we can import curves from Adobe illustrator, but I don't have to say, that this is not the most direct or most procedural way to get things done.
Especially for motion design work I see big potential for all new curve tools and a new font sop.
Well, we can import curves from Adobe illustrator, but I don't have to say, that this is not the most direct or most procedural way to get things done.
Houdini Lounge » VEX: Set parameter value of a given node
- bollili
- 205 posts
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Hi,
I can't find anything about setting paramter values in nodes with vex. I know, how it's done with python. But I'd like to do it from inside a wrangle node. Any hints?
Something like pseudocode:
I can't find anything about setting paramter values in nodes with vex. I know, how it's done with python. But I'd like to do it from inside a wrangle node. Any hints?
Something like pseudocode:
ch(path to node, paramname).set(newValue);
Houdini Indie and Apprentice » Realtime renderer
- bollili
- 205 posts
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Midphase
Other than that, beware of any futureware hype at the moment – this goes across the board for Redshift RT, Brigade, Unreal 5, etc. The proof is in the pudding and there is no pudding yet and there won't be for quite some time. Use what you need that is available right now!
I agree in general. Regarding redshift rt, have a look at their development trello. The demo vid is quite confidence-inspiring:
https://trello.com/b/QASr74yB/redshift [trello.com]
https://trello-attachments.s3.amazonaws.com/5db0dc5e4c80247745b66745/5db0dc5fa9caf9342c416221/2fe2c3acc069242974032f190df9824c/Redshift_RT_Attic_7.21.2020.mp4 [trello-attachments.s3.amazonaws.com]
Houdini Indie and Apprentice » Realtime renderer
- bollili
- 205 posts
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Karma (the new inbuilt renderer) is planned to get gpu acceleration. Right now, it is cpu only. Maybe, that will change already with the announced H18.5?
Redshift (3rd-party gpu renderer) will get a realtime-mode in the near future. Redshift's shaders are not mantra/karma compatible, though.
But, in their current state, karma and redshift are already quite low-latency.
There are quite a couple of other render plugins available. But I don't have any experience regarding them.
Redshift (3rd-party gpu renderer) will get a realtime-mode in the near future. Redshift's shaders are not mantra/karma compatible, though.
But, in their current state, karma and redshift are already quite low-latency.
There are quite a couple of other render plugins available. But I don't have any experience regarding them.
Houdini Lounge » Animate dotted or dashed lines along a path
- bollili
- 205 posts
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Thx guys! While playing around, I found another quite nice approach, incorporating the new pathdeform.
I just had to design the dashed line as I wanted it to look and move it along the path by animating the “Offset Position Using” parameter.
I just had to design the dashed line as I wanted it to look and move it along the path by animating the “Offset Position Using” parameter.
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