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Technical Discussion » Show point colors in Smooth shadeGL window with no lighting?
By craiglhoffman,
- 0
- 2467
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By craiglhoffman
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Technical Discussion » Second input into VOPs?
By craiglhoffman,
- 6
- 8332
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By craiglhoffman
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Houdini Lounge » i3d renderings - how to make nice 'n' sharp
By frankvw,
- 6
- 5478
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By frankvw
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Technical Discussion » Tangent space normal maps?
By Serg,
- 1
- 3343
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By Serg
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Houdini Lounge » layered surface SHOP
By metaclay,
- 8
- 5962
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By metaclay
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Houdini Lounge » Houndini pricing - $12000 for Dynamics and particals?
By naKartier,
- 17
- 12412
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By naKartier
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Technical Discussion » .obj output and Color/Alpha
By craiglhoffman,
- 3
- 3278
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By craiglhoffman
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Technical Discussion » i3d SHOP and Point/Metaball attributes
By craiglhoffman,
- 2
- 3247
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By craiglhoffman
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Technical Discussion » using Object scene and opengl renderers to render sprites?
By MWainwright,
- 3
- 3241
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By MWainwright
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Technical Discussion » Particle sprites shimmer
By mookid20,
- 2
- 3774
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By mookid20
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Houdini Lounge » i3d Clouds
By Bernard,
- 14
- 12313
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By Bernard
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Houdini Lounge » Houdini does feathers for Valiant
By goldfarb,
- 2
- 3834
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By goldfarb
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Houdini Lounge » Suitable Graphics Cards for Houdini
By Peter Agombar,
- 8
- 7603
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By Peter Agombar
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Technical Discussion » Dirtmap
By JohnnyBGoode,
- 8
- 8521
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By JohnnyBGoode
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Houdini Lounge » That Siggraph time of year
By craiglhoffman,
- 8
- 7251
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By craiglhoffman
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Technical Discussion » VOPs Flocking
By the_squid,
- 20
- 18638
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By the_squid
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Technical Discussion » different sprites based on SCREEN direction
By MWainwright,
- 3
- 3357
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By MWainwright
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Houdini Lounge » Gelato Intergration into Houdini
By MatrixNAN,
- 27
- 22914
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By MatrixNAN
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Technical Discussion » tangent space normal
By brucelay,
- 5
- 9736
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By brucelay
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Technical Discussion » Another Sprite question
By craiglhoffman,
- 2
- 3095
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By craiglhoffman