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Technical Discussion » Snippet VOP not working with ch() ?
By probiner,
- 7
- 664
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By probiner
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Technical Discussion » External editor recognizing #include'd libraries?
By probiner,
- 0
- 249
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By probiner
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Technical Discussion » Visualize Arrays
By probiner,
- 10
- 4021
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By oimo1979
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Technical Discussion » Node Delay Sync woes. RFE'd
By probiner,
- 7
- 1296
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By probiner
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Technical Discussion » Custom VEX function or VOP HDA n-arguments?
By probiner,
- 6
- 1097
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By animatrix_
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Technical Discussion » Skeleton curve implementation based on VDB medial axis
By rpopovici,
- 26
- 19196
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By Albertohrs
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Technical Discussion » Why is w Norml and not Vector like v?
By probiner,
- 7
- 901
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By probiner
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Houdini Indie and Apprentice » Hard Edges
By probiner,
- 6
- 4364
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By Pacman972
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Technical Discussion » Expose KineFX handles on an HDA?
By probiner,
- 0
- 496
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By probiner
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Technical Discussion » Combining shape into fewest number of rectangles
By TheProgg,
- 4
- 1649
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By probiner
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Technical Discussion » VEX method to generate infinitesimal / infinite / nan ?
By probiner,
- 0
- 555
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By probiner
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Houdini Lounge » Procedural, Parametric. Differences?
By probiner,
- 13
- 13793
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By goose7
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Houdini Engine for Unreal » Cook something fast, bake something different that is slower
By probiner,
- 5
- 1592
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By probiner
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SI Users » Arrays in Houdini. Wondering...
By probiner,
- 11
- 11617
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By AslakKS
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Technical Discussion » Attribute from Map/VOP, VEX colormap(): image now read-only
By probiner,
- 12
- 2037
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By SWest
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Technical Discussion » Can polygons be textured based on their intrinsic uvw?
By probiner,
- 4
- 1044
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By tamte
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Technical Discussion » Orbolt assets erroring due to licensing in recent versions?
By probiner,
- 1
- 739
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By rvinluan
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Technical Discussion » [Python][SOP] Getting the number x elements in a geometry?
By probiner,
- 17
- 2451
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By probiner
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Technical Discussion » 3DSceneColors
By BabaJ,
- 5
- 2417
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By MarquisDeSang
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Houdini Engine for Unreal » Input Subparameters defaults and linking.
By probiner,
- 0
- 983
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By probiner