+1
Right now going the moi3d-route.
Maybe the labs team could be the right people to ask for importers and organisation tools for cad files.
Request to have CAD import surface in Houdini
11301 31 9-
- bollili
- Member
- 184 posts
- Joined: Dec. 2009
- Offline
-
- toonafish
- Member
- 287 posts
- Joined: March 2014
- Offline
-
- polast
- Member
- 40 posts
- Joined: Dec. 2016
- Offline
-
- nicoM
- Member
- 74 posts
- Joined:
- Offline
Now that Epic has a financial stake in Sidefx, Datasmith would be a good option for Houdini.
It can convert a lot of CAD formats.
https://www.unrealengine.com/en-US/datasmith [www.unrealengine.com]
In the meantime you can use Unreal Engine with Datasmith for the conversion ....
It can convert a lot of CAD formats.
https://www.unrealengine.com/en-US/datasmith [www.unrealengine.com]
In the meantime you can use Unreal Engine with Datasmith for the conversion ....
-
- Gagui
- Member
- 33 posts
- Joined: May 2017
- Offline
-
- jarenas
- Member
- 146 posts
- Joined: Jan. 2018
- Offline
-
- vinyvince
- Member
- 216 posts
- Joined: Sept. 2012
- Offline
I will escalate this to have more Surfaces operations possible in Houdini which will perfectly make sense in a procedural context. Trim, join, fillet... As we are living at a time where the big buy the small, maybe Sidefx could pass an agreement with MOI software developer. A brilliant little piece of software which the best cad converter too actually
Vincent Thomas (VFX and Art since 1998)
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
-
- toonafish
- Member
- 287 posts
- Joined: March 2014
- Offline
-
- Fele
- Member
- 29 posts
- Joined: Nov. 2013
- Offline
+1 for a CAD import. Ideally one which would allow to access the hierarchy and attributes before tessellating so we could set up rules based on names, materials and bounding boxes for individual LOD's... And then of course importing everything as packed/instanced Geo...
I also looked into Unreal/Datasmith to replace 3dsmax which works quite okay.
The biggest downside with fbx import is that we lose the instancing. A workaround for that is USD which UE can do via plugin. But as far as I can tell, it's necessary to wrangle the metadata from LOP to SOP in order to get the correct referenced USD assets - in case you want to reestablish some kind of instancing on SOP level for further optimization (it seems like Houdini does an internal enumeration which screw's up the naming of the USD prims (meaning the path and name attribute is useless, especially when the source CAD objects end with a digit...)... - here is some more on how to do that: https://www.sidefx.com/forum/topic/82054/?page=1#post-353069 [www.sidefx.com]
I also looked into Unreal/Datasmith to replace 3dsmax which works quite okay.
The biggest downside with fbx import is that we lose the instancing. A workaround for that is USD which UE can do via plugin. But as far as I can tell, it's necessary to wrangle the metadata from LOP to SOP in order to get the correct referenced USD assets - in case you want to reestablish some kind of instancing on SOP level for further optimization (it seems like Houdini does an internal enumeration which screw's up the naming of the USD prims (meaning the path and name attribute is useless, especially when the source CAD objects end with a digit...)... - here is some more on how to do that: https://www.sidefx.com/forum/topic/82054/?page=1#post-353069 [www.sidefx.com]
Edited by Fele - April 6, 2022 16:39:21
-
- Mike_A
- Member
- 80 posts
- Joined: Aug. 2018
- Offline
-
- jsmack
- Member
- 6453 posts
- Joined: Sept. 2011
- Online
-
- PepperRulesParallel
- Member
- 2 posts
- Joined: June 2022
- Offline
-
- Quick Links