Since | 20.0 |
This component adds a sop::bonedeform node to an APEX rig. See rigging a simple geometry and rigging a character for example uses of this component.
Parameters ¶
Prefix
The prefix to add to the name of the sop::bonedeform node.
Name
The name of the sop::bonedeform node.
Settings ¶
Animated Skeleton
The skeleton that is deformed using a skel::SetPointTransforms node. This parameter is composed of the skel::SetPointTransforms node name and the skel::SetPointTransforms port that connects to the sop::bonedeform node, for example,
pointtransform.geo
. This parameter also accepts the APEX path pattern port syntax, for example, pointtransform:geo
and pointtransform:geo[out]
. If the [out]
port is not specified, the first port is used.
Rest Skeleton
The name of the skeleton used to deform the geometry with the capture weights.
Promote Rest Skeleton
When turned on, promotes Rest Skeleton to the graph input node.
Rest Geo
The name of the geometry (with the capture weights) to deform (the capture mesh).
Promote Rest Geo
When turned on, promotes Rest Geo to the graph input node.
Output Geo
The name of the output geometry to display. This is usually the same as Rest Geo.
Promote Output Geo
When turned on, promotes Output Geo to the graph output node.
Delete Capture Attributes
When turned on, deletes the capture attributes on the geometry. The capture attributes are boneCapture
, pCaptFrame
, and pCaptSkelRoot
. See skin capture for more information.
See also |