Houdini 21.0 Character KineFX

List of pre-built rig components

The following pre-built rig components are available from the APEX Autorig Component SOP.

Rig components

  • Blend Shape

    Adds blend shapes with controls to an APEX rig.

  • Bone Deform

    Adds bone deformation functionality to an APEX rig.

  • Delta Mush

    Smooths out point deformations.

  • FK Transform

    Creates an APEX graph node hierarchy using a guide skeleton.

  • Full Body IK

    Adds full body IK to an APEX rig.

  • Groom Deform

    Attaches a hair, fur, or feather groom to a character’s animated skin shape.

  • IK/FK Blend

    Performs a local blend between an IK and FK chain.

  • Limb

    Sets up IK chains with more than 3 nodes, or multiple IK chains using segments.

  • Look At

    Creates a look at constraint for a driven TransformObject node.

  • Mapped Constraints

    Constrains two TransformObject nodes based on a matching mapping property.

  • Multi IK

    Sets up IK chains with more than 3 nodes, or multiple IK chains using segments.

  • Neck Head

    Sets up the neck and head controls for a character.

  • Pose Blend

    Adds pose blending with controls to an APEX rig.

  • Rename

    Renames existing controls on an APEX rig.

  • Reverse Foot

    Sets up a reverse foot with heel, toe, and tilt controls.

  • Spline

    Sets up a spline solver.

  • Transform Driver

    Creates, parents, and constrains TransformObject nodes.

  • Twist

    Sets up the deformation of twist joints on an APEX rig.

  • Wrinkle Deform

    Adds a wrinkle deformer to an APEX rig.

KineFX

Overview

Preparing character elements

Rigging with APEX graphs

Building rig graphs with APEX Script

Rigging with rig components

Animating in the viewport

SOP-based animation

Deformation

Animation retargeting

Pre-H20

Panes

Appendix