Since | 21.0 |
This component adds blend shapes with controls to an APEX rig. To set up blend shapes for this component, add blend shapes to the capture mesh using the Character Blend Shapes Add SOP, and add the capture mesh to the rig. This component then extracts the blend shapes and sets up controls for each blend shape in the mesh. See blend shape rig component for an example of setting up blend shapes and creating custom sliders for this component.

Parameters ¶
Name
A unique name for the nodes created by this component.
Settings ¶
Base Skeleton
The skeleton to apply the animation channels to.
Base Shape
The capture mesh to deform.
Bone Deform
The sop::bonedeform node that the blend shape subnet connects to.
Skin Name
The name of the mesh to apply the blend shapes to. When adding blend shapes in the setup process, you need to add a mesh name to associate the blend shapes with the mesh.
Shapes
A list of blend shapes to include in the setup. By default, all the blend shapes are included.
Slider Geo
The geometry in the character folder structure that contains the slider geometry.
Bonedeform Sliders
When turned on, transfers the mesh capture weights onto the sliders.
Size
The first value is the distance between the sliders (if there are multiple sliders). The second value is the length of each slider.
Offset
The slider’s offset from the rig.
Parent ¶
Root
The parent for the blend shape controls. By default, it is set to the parent
tag.
Tags ¶
Shape ¶
Shape
The shape of the slider controls. It can be set to any of the built-in APEX control shapes.
Rotate
The rotation of the slider controls.
Scale
The scale of the slider controls.
Color
The color of the slider controls.
See also |