Houdini 21.0 Character KineFX

Limb

Sets up IK chains with more than 3 nodes, or multiple IK chains using segments.

Since 21.0

This component sets up IK chains with more than 3 nodes. It can also set up multiple IK chains in the rig hierarchy using Segments.

Parameters

Name

The name to add to the IK nodes created by this component. This name is not necessary when using Segments because the segment name is also added to the nodes.

Settings

Use IK

When turned on, activates IK for the limb.

Dampen

A larger value dampens the effect of the IK solve, smoothing its snapping effects at the cost of accuracy.

Stretch

A larger value allows more stretch for the IK chain when the target is beyond the length of the chain.

Tracking Threshold

Sets the accuracy of the solve. A higher value is faster but less accurate.

Use Twist

When turned on, uses the pole vector to twist the IK chain.

Level Polevector

When turned on, sets the pole vector control to world orientation.

Level Root

When turned on, sets the root control to world orientation.

Level Tip

When turned on, sets the tip control to world orientation.

Use Goal Rotation

When turned on, uses the goal rotation for the target orientation. When turned off, uses the solver’s position for the target orientation.

Resist Straight

When turned on, resists straightening of the IK chain.

Polevector Offset

The amount to offset the pole vector in the direction of the middle joint (between the root and tip). The IK chain must be slightly bent for this to work.

IK FK Blend

When turned on, adds IK/FK blending to the limb setup.

Driven

Segments

Segments are tags that separate each IK chain. For example, *Leg loops over tags L_Leg and R_Leg. Tags can be set up on skeleton joints using an Attribute Adjust Array SOP. See preparing skeletons for rigging for more information.

If Segments is empty, the IK logic is run once.

The Segments name is added to the name of the TransformObject nodes created by this component.

Note

The Segments parameter does not take APEX path patterns, for example, the %tag() function. Instead, specify the tag names directly in this field.

Driven

The nodes to drive. You can specify the individual joints, for example, L_Hip, L_Knee, L_Ankle, or a tag that exists on the TransformObject nodes, for example, %tag(ik) & %tag(L_Leg).

It is good practice to also specify the bind tags that are set up by default on the FK transform component’s Tags parameter. The FK transform component is normally the first component that is used to start building a rig. Including the bind tag helps to ensure that you don’t include other controls that might have inherited, for example, the L_Leg tag. So for this component, you can set Driven to %tag(bind) & %tag(ik).

Driver

Root Name

The name of the root control. If Segments is used, the Segments name is added to the name of the control.

Polevec Name

The name of the pole vector control. If Segments is used, the Segments name is added to the name of the control.

Tip Name

The name of the tip control. If Segments is used, the Segments name is added to the name of the control.

Twist

Twist

The tags to use for the twist setup.

Pin Offset

The position of the pin offset control. This control drives the up vector of the pinned root of the twist chain. See the twist rig component’s Pinoffset parameter for more information.

Display Twist Controls

When turned on, displays the twist controls.

Clavicle

Clavicle

The tags of the joints to use for the clavicle setup. This usually includes the clavicle and shoulder joints.

Viewlimits

When turned on, displays the limits of the auto clavicle setup.

Offset Angle

The cone constraint angle for the clavicle.

Window Offset

The offset rotation of the cone constraint for the clavicle.

Blend

The amount of rotation blended in from the cone constraint.

Auto Clavicle Parent

The parent of the auto clavicle driver. This parent cannot be a descendant of the clavicle. The default parent is the IK tip, which produces the best results for an auto clavicle setup.

Parent

Root

The parent of the root control(s). When empty, the root control has the same parent as the root node of the IK chain. To unparent the root control, set this parameter to an underscore (“_”).

Tip

The parent of the tip control(s). When empty, the tip is not parented.

Polevector

The parent of the pole vector(s). When empty, the pole vector is parented to the tip.

Tags

Root

The tags to add to the roots created by this component.

Polevector

The tags to add to the pole vectors created by this component.

Target

The tags to add to the targets created by this component.

Shape

Shape

The shape of the controls. It can be set to any of the built-in APEX control shapes.

Shapescale

The scale of the control shapes.

Shapecolor

The color of the control shapes.

See also

KineFX

Overview

Preparing character elements

Rigging with APEX graphs

Building rig graphs with APEX Script

Rigging with rig components

Animating in the viewport

SOP-based animation

Deformation

Animation retargeting

Pre-H20

Panes

Appendix