| Since | 21.0 |
This component uses the ulna and radius joints on a character’s skeleton and sets up an anatomical twist for the character’s forearm.
The following is an example network for setting up the ulna component:
The image below shows the character’s mesh and skeleton:
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On the skeleton, ulna and radius joints are required by the ulna component:
Joints needed for the ulna component The ulna and radius joints are parented to the elbow joint, and the wrist is used as a look at for the ulna and radius. For the twist functionality, the elbow and wrist joints are the root and tip of the look at, and the ulna and radius joints are the twist joints. See the twist component for a description of the parenting hierarchy of twist joints.
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Add ulna tags to the elbow, radius, ulna, and wrist joints using the
Attribute Adjust Array SOP (see preparing skeletons for more information on tagging skeleton joints):
Ulna tags -
Add the mesh and skeleton to a character folder structure using an
APEX Pack Character SOP. See rigging a character for an example use of this node as well as the fk transform and bone deform rig components.
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The limb rig component sets up the clavicle controls that are needed by the ulna component. Set the parent of the arm pole vectors to the root of the skeleton - on the
limbAPEX Autorig Component SOP, Parent tab, set Pole Vector to the skeleton’s root joint, in our case,
C_root. If you used a root component upstream to create root joints for the character, you can set Pole Vector to#rootsince the root component adds “root” tags to all the controls it creates. -
On the ulna component, Driven tab, set Segments to the ulna tags, in our case,
*_ulnaTwist. If you rotate the wrist control, the character’s forearm twists with the wrist rotation:
Parameters ¶
Name
The name to add to the subnet nodes that set up the look at functionality for the ulna and radius joints.
Driven ¶
Segments
Segments are tags that separate each ulna setup. For example, *_ulna loops over tags L_ulna and R_ulna. You can set up tags on skeleton joints using an Attribute Adjust Array SOP. See preparing skeletons for rigging for more information.
If segments is empty, the ulna logic is run once.
Note
The Segments parameter does not take APEX path patterns, for example, the #<tag> function. Instead, specify the tag names directly in this field.
Tags ¶
Shape ¶
Shape
The shape of the controls. It can be set to any of the built-in APEX control shapes.
Color
The color of the control shapes.
Rotate
The rotation of the control shapes.
Scale
The scale of the control shapes.
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