| Since | 21.0 |
This component adds a sop::deltamush node after a
sop::bonedeform node in an APEX rig.
Parameters ¶
Prefix
The prefix to add to the sop::deltamush node.
Name
The name of the sop::deltamush node.
Suffix
The suffix to add to the sop::deltamush node.
Settings ¶
Bone Deform
The sop::bonedeform node that the sop::deltamush node is connected to. This parameter is composed of the sop::bonedeform node name and the sop::bonedeform port that connects to the sop::deltamush node, for example, Bonedeformation.geo. This parameter also accepts the APEX path pattern port syntax, for example, Bonedeformation:geo[out]. If the [out] port is not specified, the first port is used.
Group
The subset of points to smooth.
Method
The weighting method used for smoothing.
Uniform
The fastest method but assumes the edge lengths are roughly the same everywhere.
Edge Length
Uses the edge length to weight the smoothing so that more details are maintained. It can also prevent points from looking like they are drifting along the surface.
Iterations
The number of smoothing iterations to apply. More iterations result in smoother results. In general, more iterations are needed for the same amount of smoothing for geometry that have higher point counts at the same size.
Step Size
The amount of smoothing applied for each iteration. Larger step sizes result in smoother results. If there are artifacts in the result, try using smaller step sizes along with more Iterations (at the expense of longer cook times).
Tags ¶
| See also |