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Technical Discussion » Leave only the first prim in a prim group
By element33,
- 3
- 798
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By animatrix_
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Technical Discussion » Identifying the active input in a switch with many inputs
By element33,
- 5
- 1250
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By element33
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Technical Discussion » Real-time object outline in the viewport
By element33,
- 8
- 3007
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By mestela
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Technical Discussion » Remove "diagonal" edges (triangles to quads)
By element33,
- 1
- 1292
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By mestela
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Technical Discussion » Viewport "info" font
By element33,
- 0
- 652
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By element33
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Solaris and Karma » Older vex shaders -> Karma XPU question
By element33,
- 2
- 1627
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By Njordy
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Technical Discussion » POP Grains (polyline-connected) "flabby" look
By element33,
- 1
- 751
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By mestela
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Technical Discussion » Nice rounded corners (bevel) in 2D
By element33,
- 3
- 1307
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By element33
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Technical Discussion » Access variables between two Python SOPs
By element33,
- 2
- 1200
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By element33
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Technical Discussion » primitive order
By element33,
- 3
- 937
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By tamte
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Technical Discussion » Clear Houdini console from Python?
By element33,
- 0
- 956
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By element33
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Technical Discussion » KineFX: Is it possible to solve IK with more than 2 bones?
By raincole,
- 5
- 2555
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By raincole
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Technical Discussion » up/N orient info to quaternion
By element33,
- 10
- 2657
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By element33
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Technical Discussion » Isolated vex code (not material) in Karma
By element33,
- 3
- 1891
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By jsmack
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Technical Discussion » "Neat" quad mesh from an arbitrary triangular mesh
By element33,
- 3
- 2722
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By tamte
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Technical Discussion » Vector disp.: overhang possible?
By element33,
- 0
- 1322
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By element33
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Technical Discussion » SOP node color (not icon) in UILight.hcs / NodeGraphLight.inc
By element33,
- 3
- 2063
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By element33