Houdini 18.0 Nodes TOP nodes

Partition by Combination TOP node

Partitions work items into pairs, triples, etc

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This node partitions work items by creating combinations of work items. For example, when the Combination Size is set to 2 it will create a partition for each pair of work items.

Mathematically this node will always create nCr partitions, where n is the number of input work items and r is the Combination Size parameter value.

Parameters

Use Dynamic Partitioning

When this toggle is enabled the partitioner will wait for all input work items to be generated before partitioning them. If the input work items are dynamic, this means the partitioner will have to wait for and depend on the parent(s) of those items.

Merge Input Attributes

When this toggle is enabled the partitioner will merge the attributes of the work items in each partition and export them to the partition itself.

Combination

Custom Sort Key

When this parameter is enabled, a custom sort key can be specified as an expression. By default input work items are sorted based on their index. Work items are sorted prior to being partitioned, and the sort order will be preserved when creating the combinations.

Combination Size

The number of work items in each combination, and consequently the number of items in each partition. Setting this to 2 for example will create a partition for each pair of input work items.

Advanced

These are advanced parameters that provide finer control over the behavior of the partitioner.

Auto Remove Stale Dependencies

When recooking the node, indicates that the partitioner should remove old dependencies if the partitioning scheme changes as a result of the cook.

Force Re-Evaluation on Cook

Forces the partitioner to re-evaluation the partitioning scheme even if all of the work items are already cooked and no new work items have been added.

Dirtying Mode

The dirty mode parameter offers fine grained control over when a partition is dirtied and the effects on child items when that occurs. This parameter is particularity useful for working around some of the limitation of using dynamic partitioning.

Standard

A given partition will be dirtied when any of the work items in the partition are dirtied. In the case of dynamic partitioning, if any ancestor of a dynamic work item in a partition is dirtied, then All partitions will be dirtied.

When a partition is dirtied all of its children are deleted.

Non-destructive

The same dirtying behavior as Standard, except when a partition is dirtied its children will be dirtied instead of deleted.

Mapping Standard

A given partition will only be dirtied if an item in the partition is dirtied or if the partition’s contents changes as a result of a recook. When the partition is dirtied, any child work items will be deleted.

Mapping Non-destructive

The same as Mapping Standard, except when a partition is dirtied its children will be dirtied instead of deleted.

Sort Contents By

Determines the order that work items are sorted when accessing the partitions on this node. This also affects the sort order of output files on the partition.

None

No sorting is applied - the work items in the partition are handled in no particular order.

Work Item Index

Work items in the partition are sorted based on their index

Input Node Order

Work items in the partition are sorted based on the order of inputs nodes wired into the partitioner itself. If two work items are from the same input, they are then sorted by index.

Attribute

Work items in the partition are sorted based on the attribute specified in the Sort Attribute parameter.

Sort Direction

Determines whether the work items in this node’s partitions are sorted in ascending or descending order.

Sort Attribute

When Sort Contents By is set to Attribute, this parameter is used to determine the name of the attribute to sort by.

Partition When

This parameter is only enabled when using dynamic partitioning. It controls when the partitioning step is performed on the input work items.

Input Items Are Generated

Inputs are partitioned once all of them have been generated.

Input Items Are Cooked

Inputs are partitioned once all of them are cooked. This is required when the partitioning scheme is based on the results of the work items' execution.

This makes this partitioner behave like a Wait for All except that it may create multiple partitions.

Partition Target

This parameter is only enabled when using dynamic partitioning. When the target is set, the partition scheme will be applied to the work items in the target TOP node instead of the input work items.

The target TOP node must be a processor in the same graph above this node, and there cannot be any other mappers or partitioner between this node and the target.

Examples

example_top_partitionbycombination Example for Partition by Combination TOP node

This example demonstrates how to use the partition by combination node in PDG/TOPs.

See also

TOP nodes