This node is used with a shared server created using a Shotgun Server Begin node.
See Shotgun.update for more details.
Work Item Generation
Whether this node generates static or dynamic work items. You should generally leave this set to "Automatic" unless you know the node’s work items can be computed statically, or that they need to be generated dynamically.
This node always creates dynamic work items: it waits until the upstream work items are known, and generates new work items from the upstream work items.
This node always creates static work items: it creates the number of work items it thinks it needs based on the parameters (and any upstream static items) before the network runs.
If the input is static (a static processor, or a partitioner with only static inputs, or a mapper), this node generates static work items, otherwise it generates dynamic work items.
The type of entity to update.
The ID of the entity to update.
The fields to set on the new entity.
The name of the field.
The value of the field.
Whether or not the provided Data Field should be cleared (set to None).
Use Multi-Entity Update Modes
Specify the update modes for the updated fields.
Multi-Entity Update Fields
The update modes for the specified fields.
Multi-Entity Update Field
The field to set the update mode on.
Multi-Entity Update Mode
The update mode for the field.
The fields to be returned. The "id" and "type" fields will always be returned.
The field to return.