Houdini 20.0 Nodes TOP nodes

Shotgun Update TOP node

Updates shotgun entities

Since 17.5

This node is used with a shared server created using a Shotgun Server Begin node.

For each modified entity, a work item will be created with a Python Object attribute with the name of the entity type. The value will be a Shotgun entity dictionary.

See Shotgun.update for more details.


Generate When

Determines when this node will generate work items. You should generally leave this set to “Automatic” unless you know the node requires a specific generation mode, or that the work items need to be generated dynamically.

All Upstream Items are Generated

This node will generate work items once all of the input nodes have generated their work items.

All Upstream Items are Cooked

This node will generate work items once all of the input nodes have cooked their work items.

Each Upstream Item is Cooked

This node will generate work items each time a work item in an input node is cooked.


The generation mode is selected based on the generation mode of the input nodes. If any of the input nodes are generating work items when their inputs cook, this node will be set to Each Upstream Item is Cooked. Otherwise, it will be set to All Upstream Items are Generated.

Entity Type

The type of entity to update.

Entity ID

The ID of the entity to update.

Data Fields

The fields to set on the new entity.

Data Field

The name of the field.

Data Value

The value of the field.

Clear Value

Whether or not the provided Data Field should be cleared (set to None).

Use Multi-Entity Update Modes

Specify the update modes for the updated fields.

Multi-Entity Update Fields

The update modes for the specified fields.

Multi-Entity Update Field

The field to set the update mode on.

Multi-Entity Update Mode

The update mode for the field.

Return Fields

The fields to be returned. The “id” and “type” fields will always be returned.

Return Field

The field to return.

See also

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