Houdini 18.0 Nodes TOP nodes

Shotgun Update TOP node

Updates shotgun entities

This node is used with a shared server created using a Shotgun Server Begin node.

For each modified entity, a work item will be created with a Python Object attribute with the name of the entity type. The value will be a Shotgun entity dictionary.

See Shotgun.update for more details.


Work Item Generation

Whether this node generates static or dynamic work items. You should generally leave this set to "Automatic" unless you know the node’s work items can be computed statically, or that they need to be generated dynamically.


This node always creates dynamic work items: it waits until the upstream work items are known, and generates new work items from the upstream work items.


This node always creates static work items: it creates the number of work items it thinks it needs based on the parameters (and any upstream static items) before the network runs.


If the input is static (a static processor, or a partitioner with only static inputs, or a mapper), this node generates static work items, otherwise it generates dynamic work items.

Entity Type

The type of entity to update.

Entity ID

The ID of the entity to update.

Data Fields

The fields to set on the new entity.

Data Field

The name of the field.

Data Value

The value of the field.

Clear Value

Whether or not the provided Data Field should be cleared (set to None).

Use Multi-Entity Update Modes

Specify the update modes for the updated fields.

Multi-Entity Update Fields

The update modes for the specified fields.

Multi-Entity Update Field

The field to set the update mode on.

Multi-Entity Update Mode

The update mode for the field.

Return Fields

The fields to be returned. The "id" and "type" fields will always be returned.

Return Field

The field to return.

See also

TOP nodes