Houdini 18.0 Nodes TOP nodes

Shotgun Upload TOP node

Uploads files to shotgun

This node is used with a shared server created using a Shotgun Server Begin node.

For each uploaded file, a work item will be created with a Python Object attribute with the name of the entity type. The value will be a Shotgun entity dictionary.

See Shotgun.upload for more details.


Work Item Generation

Whether this node generates static or dynamic work items. You should generally leave this set to "Automatic" unless you know the node’s work items can be computed statically, or that they need to be generated dynamically.


This node always creates dynamic work items: it waits until the upstream work items are known, and generates new work items from the upstream work items.


This node always creates static work items: it creates the number of work items it thinks it needs based on the parameters (and any upstream static items) before the network runs.


If the input is static (a static processor, or a partitioner with only static inputs, or a mapper), this node generates static work items, otherwise it generates dynamic work items.

Entity Type

The type of entity to upload to.


The ID of the entity to upload to.


The type of upload.

Attachment Path

The path of the file to upload.

Thumbnail Path

The path of the thumbnail to upload.

Filmstrip Path

The path of the filmstrip to upload.

Movie Path

The path of the movie to upload.

Display Name

The display name of the file.

Tag List

Comma-separated string of tags for the uploaded file.

See also

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