Houdini 20.0 Nodes TOP nodes

ShotGrid Create TOP node

Creates ShotGrid entities

Since 17.5

This node is used with a shared server created using a ShotGrid Server Begin node.

For each created entity, a work item will be created with a Python Object attribute with the name of the entity type. The value will be a ShotGrid entity dictionary.

See Shotgun.create for more details.


Generate When

Determines when this node will generate work items. You should generally leave this set to “Automatic” unless you know the node requires a specific generation mode, or that the work items need to be generated dynamically.

All Upstream Items are Generated

This node will generate work items once all of the input nodes have generated their work items.

All Upstream Items are Cooked

This node will generate work items once all of the input nodes have cooked their work items.

Each Upstream Item is Cooked

This node will generate work items each time a work item in an input node is cooked.


The generation mode is selected based on the generation mode of the input nodes. If any of the input nodes are generating work items when their inputs cook, this node will be set to Each Upstream Item is Cooked. Otherwise, it will be set to All Upstream Items are Generated.

Entity Type

The type of entity to create.

Data Fields

The fields to set on the new entity.

Data Field

The name of the field.

Data Value

The value of the field.

Return Fields

The fields to be returned. The “id” and “type” fields will always be returned.

Return Field

The field to return.

See also

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