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Technical Discussion » Vellum - what is the best way to enforce appearance of folds near seams?
By ajz3d,
- 0
- 1050
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By ajz3d
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Houdini Jobs » Volumetric Video TD for skeleton generation / Basic Computer Vision
By wd,
- 0
- 1826
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By wd
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Houdini Indie and Apprentice » put in spreedsheet an obj in 0.0 x y z ?
By anon_user_75466869,
- 0
- 1102
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By anon_user_75466869
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Houdini Engine for Unreal » unreal_generated_mesh_name - Not working consistently in UE4
By Aladin Sane,
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- 1802
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By Aladin Sane
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Technical Discussion » Baking Hi Poly Mesh Textures to Low Poly Mesh
By The3DStig,
- 0
- 1693
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By The3DStig
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Houdini Learning Materials » ramp parameter doesn't work in custom shader building
By shajiwandtc,
- 0
- 1233
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By shajiwandtc
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Technical Discussion » How do you control where hair grows in vellum?
By Si Smith,
- 0
- 840
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By Si Smith
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Technical Discussion » uv.z missed when export fbx
By EricSheng,
- 0
- 616
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By EricSheng
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Technical Discussion » VEX function ocean_sample - what inside?
By cgp,
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- 907
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By cgp
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Technical Discussion » Repel points from one another / detangle
By starion83,
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- 727
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By starion83
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Houdini Engine API » Saving multiple objects in a FBX file.
By fhoude,
- 0
- 2709
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By fhoude
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Technical Discussion » Frozen Volume using Upres node
By HM_2020,
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- 919
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By HM_2020
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Technical Discussion » Guided Ocean - bad render
By A-OC,
- 0
- 951
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By A-OC
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Technical Discussion » How to export fga format from houdini 17?
By whix2010,
- 0
- 1419
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By whix2010
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Technical Discussion » opencl neighbours writing/reading problem
By Ivan L,
- 0
- 937
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By Ivan L
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Technical Discussion » sample_this sample_that
By MirHadi,
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- 1176
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By MirHadi
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Work in Progress » mm volume fracture - looking for feedback and tester
By MatEvil,
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- 1658
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By MatEvil
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Houdini Indie and Apprentice » How to select primitives inside the edge loop which has been selected ?
By onmk2,
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- 1174
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By onmk2
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Technical Discussion » Template state nodes
By victornguyen,
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- 497
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By victornguyen
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Work in Progress » Wip Muscle & Fur. Capra Ibex
By neTonni,
- 0
- 1662
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By neTonni