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Technical Discussion » baking/freezing a displacement to polys
By MWainwright,
- 19
- 14639
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By peliosis
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Technical Discussion » vops - controlling edge falloff vop
By MWainwright,
- 5
- 4955
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By MWainwright
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Technical Discussion » layered shader queston
By brucelay,
- 6
- 5868
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By brucelay
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Technical Discussion » Scaling problem
By harlequin,
- 17
- 13196
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By harlequin
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Technical Discussion » Crease SOP
By harlequin,
- 2
- 3214
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By harlequin
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Technical Discussion » Problems with Apprentice license
By Siavash Tehrani,
- 2
- 2816
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By Siavash Tehrani
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Technical Discussion » UV pelt question.
By harlequin,
- 2
- 2829
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By harlequin
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Technical Discussion » fresnel question
By brucelay,
- 4
- 7254
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By brucelay
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Technical Discussion » Realistic arm tutorial is useless to H7 users.
By harlequin,
- 11
- 8250
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By harlequin
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Technical Discussion » Mantra caught signal 11
By Siavash Tehrani,
- 6
- 4885
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By Siavash Tehrani
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Technical Discussion » New V 7.0 features
By Dave_ah,
- 5
- 4888
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By Dave_ah
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Technical Discussion » Mantra: Bump-Vex render issues (help... anyone know.)
By Jim Ellis 2001,
- 4
- 3679
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By Jim Ellis 2001
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Technical Discussion » PolyReduce "Stiffen Features"
By craiglhoffman,
- 3
- 3014
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By craiglhoffman
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Technical Discussion » baking occlusion and colour data into 2d texture files
By zoki,
- 10
- 6344
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By zoki
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Technical Discussion » Trying to get rid of flicker when rendering specular objects
By Struggling Young Artist,
- 5
- 9748
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By Struggling Young Artist
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Technical Discussion » Color, P, and Pz channels in i3d VOPs shader?
By Siavash Tehrani,
- 1
- 2644
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By Siavash Tehrani
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Houdini Lounge » Large scale modeling in Houdini
By jason_iversen,
- 12
- 19651
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By jason_iversen
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Houdini Lounge » Vex sop vop tutorials
By cagiva,
- 4
- 5288
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By cagiva
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Technical Discussion » Combining shaders
By Simon,
- 18
- 9322
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By Simon
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Technical Discussion » projecting a curve onto a bumpy surface
By PenguinOfDeath,
- 5
- 5135
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By PenguinOfDeath